The Official Spawner Discussion Thread
I hope you all enjoyed the little troll of my last post. Sorry to those who were not so thrilled by the little joke. We are NOT going to use that plugin that was on the previous post. We are actually putting in this plugin:
http://dev.bukkit.org/server-mods/chunkspawnerlimiter/
With this plugin, you will not need to tear down your traps if you do not want to. It will limit the number of spawner-spawned mobs in a region at any time to our personal configuration. This will greatly reduce local lag and serverload from mob entities as well as remove most AFK trap issues and other problems that are caused by the shear number of mobs spawned in the world. We have implemented it and are trying to adjust it to find a descent balance, so please be patient for a few days as we adjust the spawnrates. We know it is way too low at
the moment and are working to fix it. At the next reset, they will go to 10. we will see what they do. If still too low i will bump it to 100 and then start coming back down till we find the balance point.
This plugin will limit productivity, but should allow for the market value of spawner items to increase as supply will be decreased.
Gold?
It seems there is a new arguement NOT to have gold reinstated as part of the economy...at this exact point in time, PigZombie Spawners have been set to spawn 0 until we reach a decission here as the plan was to bring gold back due to its usefulness with current and upcoming new features on MC. Please discuss your thoughts about this. If we decide not to reintroduce gold, I can re-enable PZ spawning. I intend to open a buy-back for PZ eggs and perhaps all eggs if there is enough request for it. They will be bought by the server for slightly above what the playermarket value was for them just before SS went down.
Official Spawner Plugin:
The question of going to MBox is up in the air atm. With the limiter plugin, I feel that we may not need to switch plugins. That would allow the spawners to remain and keep the spawner market in state. I will leave it up to discussion below as to the community thoughts. The main reason behind pushing to MBox still would be as a credit sink and to reduce the number of spawners in the world. Ill leave that up to further discussion though as for now we seem to have a solution to the other issues.
We are working on the permission fix with SilkSpawners and it should be up again fully soon. Placement and crafting seems to work, just breaking is not functioning properly. Ill make an announcement (and the in-game banner will disappear) when it is fully operational again.
Egg Buy-Back Program:
I will be hosting a buy-back for unwanted eggs. Prices will be slightly above what the market value of them was before SS went down. So your eggs can be sold back from anywhere between 1k and 50k each depending what kind it is. This will take me a couple days to set up so please be patient. Prices to be determined by logs and suggestions you make here as well.
NOTICE: None of this is 'set in stone' at this time. this thread will be the official place to voice your opinion and help find solutions to the problems and goals of our servers future. Please discuss and give CONSTRUCTIVE Criticism so that we can find the best solution. Being a brass brute and just bashing things does not help, so dont do it here. Everything discussed here will be looked through and analyzed to determine if it can be helpful. Plugin suggestions from you all would help as well. I have looked through a lot of them but sometimes I miss some as they are updated or added.
Server Longevity Goals:
While responding, keep these goals in mind for the server. These are the primary objectives in everything I am trying to do for the server at this time.
1: Long Term - be able to allow players to share inv between main and main2 so that both servers are used equally. This wont happen until we have a stable high strength economy so that it does not just obliterate Main2 in the process.
2: Boost Economy - bring costs back up to encourage more competitive and cooperative efforts in the community
3: Bring Back Community - the community used to be very tight knit and supportive. ATM it is a bunch of individuals or small groups just out to one up each other. The sense of belonging to the MT Community is gone and thats what im trying to bring back
4: Stabilize Economy - Find ways to make MTC worth more again and keep the material market at a stable level
5: Reduce Server load - get rid of things that are just lag generators, reduce mob-spawning, increase gaming ease, plugin revamp
6: Get MT back to a SMP game...its technically in the category, but its turned into a freebie no challenge server and unfortunately that turns away a lot of potentially good players.
7: Create sinks for MTC and Diamonds to help stabilize them and balance the mass generation of MTC.
8: Bring back the enjoyment of the game for players who have left due to it becoming too easy and lacking of any challenge anymore
{EDIT} 9: Return to a Material Based Economy rather than solely MTC based as it has become.
Please think out your responses and dont blow up on comments or suggestions made. I want this thread to be the community's voice to the final decision we make on these issues. Im not trying to screw anyone here, but please keep in mind that while these changes are going to have a negative affect at first, the end results later will be much greater than the up front losses. Bashing, trolling, arguments and irrelevant posts will be removed and are not appreciated at all as this is a very serious discussion. We are here for a constructive conversation. If it gets too far out of hand, I will simply close the matter and just do what has been decided at that point. Please feel free to discuss ANYTHING and EVERYTHING related to these issues. They are all inter-connected.
Please read all of the above before posting. Also read others posts so we dont have all the posts say the exact same thing...keep quote chains down to just the important parts...edit out the rest....now lets have a nice conversation and work together to help build the server to its former glory!
I hope you all enjoyed the little troll of my last post. Sorry to those who were not so thrilled by the little joke. We are NOT going to use that plugin that was on the previous post. We are actually putting in this plugin:
http://dev.bukkit.org/server-mods/chunkspawnerlimiter/
With this plugin, you will not need to tear down your traps if you do not want to. It will limit the number of spawner-spawned mobs in a region at any time to our personal configuration. This will greatly reduce local lag and serverload from mob entities as well as remove most AFK trap issues and other problems that are caused by the shear number of mobs spawned in the world. We have implemented it and are trying to adjust it to find a descent balance, so please be patient for a few days as we adjust the spawnrates. We know it is way too low at
the moment and are working to fix it. At the next reset, they will go to 10. we will see what they do. If still too low i will bump it to 100 and then start coming back down till we find the balance point.
This plugin will limit productivity, but should allow for the market value of spawner items to increase as supply will be decreased.
Gold?
It seems there is a new arguement NOT to have gold reinstated as part of the economy...at this exact point in time, PigZombie Spawners have been set to spawn 0 until we reach a decission here as the plan was to bring gold back due to its usefulness with current and upcoming new features on MC. Please discuss your thoughts about this. If we decide not to reintroduce gold, I can re-enable PZ spawning. I intend to open a buy-back for PZ eggs and perhaps all eggs if there is enough request for it. They will be bought by the server for slightly above what the playermarket value was for them just before SS went down.
Official Spawner Plugin:
The question of going to MBox is up in the air atm. With the limiter plugin, I feel that we may not need to switch plugins. That would allow the spawners to remain and keep the spawner market in state. I will leave it up to discussion below as to the community thoughts. The main reason behind pushing to MBox still would be as a credit sink and to reduce the number of spawners in the world. Ill leave that up to further discussion though as for now we seem to have a solution to the other issues.
We are working on the permission fix with SilkSpawners and it should be up again fully soon. Placement and crafting seems to work, just breaking is not functioning properly. Ill make an announcement (and the in-game banner will disappear) when it is fully operational again.
Egg Buy-Back Program:
I will be hosting a buy-back for unwanted eggs. Prices will be slightly above what the market value of them was before SS went down. So your eggs can be sold back from anywhere between 1k and 50k each depending what kind it is. This will take me a couple days to set up so please be patient. Prices to be determined by logs and suggestions you make here as well.
NOTICE: None of this is 'set in stone' at this time. this thread will be the official place to voice your opinion and help find solutions to the problems and goals of our servers future. Please discuss and give CONSTRUCTIVE Criticism so that we can find the best solution. Being a brass brute and just bashing things does not help, so dont do it here. Everything discussed here will be looked through and analyzed to determine if it can be helpful. Plugin suggestions from you all would help as well. I have looked through a lot of them but sometimes I miss some as they are updated or added.
Server Longevity Goals:
While responding, keep these goals in mind for the server. These are the primary objectives in everything I am trying to do for the server at this time.
Quote:
1: Long Term - be able to allow players to share inv between main and main2 so that both servers are used equally. This wont happen until we have a stable high strength economy so that it does not just obliterate Main2 in the process.
2: Boost Economy - bring costs back up to encourage more competitive and cooperative efforts in the community
3: Bring Back Community - the community used to be very tight knit and supportive. ATM it is a bunch of individuals or small groups just out to one up each other. The sense of belonging to the MT Community is gone and thats what im trying to bring back
4: Stabilize Economy - Find ways to make MTC worth more again and keep the material market at a stable level
5: Reduce Server load - get rid of things that are just lag generators, reduce mob-spawning, increase gaming ease, plugin revamp
6: Get MT back to a SMP game...its technically in the category, but its turned into a freebie no challenge server and unfortunately that turns away a lot of potentially good players.
7: Create sinks for MTC and Diamonds to help stabilize them and balance the mass generation of MTC.
8: Bring back the enjoyment of the game for players who have left due to it becoming too easy and lacking of any challenge anymore
{EDIT} 9: Return to a Material Based Economy rather than solely MTC based as it has become.
Please think out your responses and dont blow up on comments or suggestions made. I want this thread to be the community's voice to the final decision we make on these issues. Im not trying to screw anyone here, but please keep in mind that while these changes are going to have a negative affect at first, the end results later will be much greater than the up front losses. Bashing, trolling, arguments and irrelevant posts will be removed and are not appreciated at all as this is a very serious discussion. We are here for a constructive conversation. If it gets too far out of hand, I will simply close the matter and just do what has been decided at that point. Please feel free to discuss ANYTHING and EVERYTHING related to these issues. They are all inter-connected.
Please read all of the above before posting. Also read others posts so we dont have all the posts say the exact same thing...keep quote chains down to just the important parts...edit out the rest....now lets have a nice conversation and work together to help build the server to its former glory!