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[Enjin Archive] Disable NPC Trading ?
Started by [E] sawine

CyberDrifter wrote:
iSoccerplayer wrote:
It will have to be disabled. There are too many loop holes, where someone could, gain a profit, for virtually no work. For Example:

18-21 credits = 18-21 wheat = 1 emerald

1 emerald = 2-3 glowstone = 33 credits

Thats a 15-18 credit profit, from taking advantage of the economy.

iSoccerplayer,

I have to disagree. While there may be a short term gain. What i will happen is that the price of wheat (in this example) will go up to meet the demand.

If stores sell out of items the price of that item will go up. If there is competition from villager trading it will be limited to the life of the deal. This is part of economy 101.

If supply cannot meet demand prices go up, if supply it too great for demand prices go down. This is true unless a third party take action to manipulate the market (which in my estimation is never good).

CyberDrifter

It's a good point cyber, but with things like wheat it doesn't work- wheat is like, a 'renewable recource'. You can easily make a large plantation and get lots of wheat all the time. However it's a different story with other materials in there like Glowstone.
Well firstly i would like ask the question Do villager spawners spawn anything but farmers? i didn,t think so but correct me if i am wrong. npc trading is an addition many minetown players have been looking forward too, and adapting to these additions keeps things buzzing , new markets may open up with trading and rewards to those who found a real village and tendered to it , why should they be denied reward for their work. i feel trading should not be disabled.

But in saying that if you are concerned with the economy then you should be looking at the villager spawner farms e.g. trade rates for farmers as they will have a huge impact as their are many villager spawners out their but few true villages. ( my advice is to look into the farmers rates and consider changes their, tightening up their would be a fair compromise to all ) and a considerable buffer to the economy.

and finally i would luv to see two polls one without mods votes if possible, i would like to know where the common man stands in this issue.

ty for your time

i hope this is food for thought

x_rabrael_x
PokemonGardevoir wrote:

It's a good point cyber, but with things like wheat it doesn't work- wheat is like, a 'renewable recource'. You can easily make a large plantation and get lots of wheat all the time. However it's a different story with other materials in there like Glowstone.

PokemonGardevoir,

Deals from villagers expire.

A user cannot continually go back to the same villager and get the same deal. Yes there will be some gaming of the system, that is how free markets work. I don't see the whole emerald issue as a big deal since they have no intrinsic value other than the expiring trading with villagers and use as a building block. Now there is a point about renewable resources, however even now I could flood the market with wheat, stone, chicken eggs . . . Manipulating the market by nerfing supply only helps the suppliers not the community as a whole (read buyers, not socialistic community).

There are laws here in the U.S. against companies using such manipulation in the marketplace. They don't always work or are sometimes not enforced but they are on the books as laws. Given time a market will correct itself if left untouched. That is not to say that any individual item will go up in value but that people will pay what they themselves percieve as the value of an item and sellers need to adjust to what the market wants. If for instance the seller of steam engines for locomotives got to say we should not allow sale of diesel fuel engines because it would hurt our economy, this is true only for the seller of steam engines and only if the public (buyer of locomotive engines) would rather have an engines.

A case in point. Apple inc, in many ways Apple products are sometimes inferior in specification or feature to competing products. Now Apple has great marketing and can sell for a premium these same products. Take Audio players, Apple loosing money (Billy Boy Gates bailed them out but I won't go into that). Apple saw that their PC division was not making them enough money and everyone was talking about these media players. Being late to the game (Diamond REO and Creative Nomad were among the first widely available) Apple less capable yet highly successful music players. Consumers decided en-mass that the interface of the i-pod and the marking of the company where more important than the extra capabilities of competitors.

*Cyberdrifter steps off econ soap box. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

Again I think the Mintown should be allowed to correct itself without regard to the value of any particular item.

CyberDrifter
ok well i vote no for this people can go mine for emeralds or if the bank adds emeralds to the currency then we can just trade diamonds into that if people really care about getting emeralds they would use the diamonds they dont use and get emeralds that way and if they are so rare instead of 3d = 1emerald why not have it so 5d= 1 emerald idk but i vote no end of story economy doesn't need to go through this.
Unlike most people I make most of my own stuff, but I still have a Nuke bunker in a Extreme hills biome, right next to the edge of the world, if they dissable trading, I will still mine Emerald's, I even have a tunnel pointed in the direction of the edge of the world, even though I make my own stuff, I rely mostly on the sales of Potion's I brew and ore's I mine in the caves underneath Atlas Mountain and hopefully soon I will have one of the rarest ores Emerald ore <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> My verdict is the trading system needs to be disabled, of adjusted.
its very difficult to read these run-on posts..... The economy is calm ATM, adding unaltered Villager Trading will cause ripples. the effects of these ripples may not be seen immediately, but it will have a great impact on market in the long run. Emeralds have NO VALUE WHATSOEVER. All it is, is a shiny new toy, and by putting an artificial value on it will not be a healthy move. Like Krystalin suggested, make a sink out of it so people can still have there Emeralds, but leave the market untouched. You may not beleive me now, but not having Villager Trading wont hurt as much as you think. (this is coming from someone who built thier own village <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>) Another thing to keep in mind, there will ALWAYS be the naysayers, there to always say "Your Wrong!". and to them, i say "Phooey on you!"
I dont think you took a look at my addition to that.

The whole problem is that with monster spawner people can create UNLIMITED porkchops, rotten flesh, string>wool, beef, and villagers seems to love that stuff.

That means that:

They can get unlimited valueable stuff like glowstone, diamond tools/armor, and chain armor.

trading will simply get too easy. it will ruin the economy unless many of the deals that includes stuff you can get from spawners, deals that includes currency items like normal diamonds, gold and iron and chainmail armor gets completely removed.

The other deals would have to be changed aswell so that it fits more to the minetown market. Untill that can be done we cant have villager trading!

As sawine posted- it will be reconsidered if it becomes possiple to do so.

This is not the only chance you have to get use of your villager spawner.

8x8johan-
Although I think the TRADING should be disabled, I would like for emerald blocks to be available. I want to use them for building stuff!
says the master of making stuff toooooo big....
i agree with ron and the others who have said it: make emeralds available, by adding them to the bank and/or the cs