Lomanic wrote:
spaceagent66 wrote:
I personally think that once minetown has acess to a plugin that allows this to be done, all the trades where an emerald is traded for another item, as this will rule out all of the 'problem' trades such as glowstone, chain armour and enchanting bottles. However, I think that all the trades where you 'sell' something for an emerald should be allowed. This will allow pepole to make their own trading systems where they can make emerald blocks for their own use and selling for profit. I personally have plans for my own trading system if it ends up enabled. so, in short, I think that disableing is a good temporary solution, but when possible the trades to gain emeralds (not other items) should be allowed.
I think it should be the other way around. If you do not allow players to buy emeralds then they must mine them, and mining them makes them a very rare resources. The scarcity of the item itself will take care of the issue of devaluing some items.
I can agree with that to a certain extent, if the rareity of emeralds was more like te rareity of redstone, or lapis. But emeralds are supposed to be about 6 times as rare as diamonds, and, as someone (I think it was poke) said, they only appear in extreme hills. That already extremely slim chance of finding them will be made even harder to find due to the fact that they will only spawn at the very edge of the map. If the only way of finding emeralds is mining, then trading pretty much wont be used, as they will be extremely rare, and so no-one will actually invest in a villager spawner. Also, I would feel very bad for the pepole who have already invested in villager spawners if this were to happen, as they have gone and spent lots of credits one something they can't really use.