@5238113 wrote:
Guards on duty should not be able to hit other guards on duty, occasionally someone will run between guards while pvping and it would be easier if we didn't have to worry about hitting each other
Thanks(:,
CK00011
The clans plugin implemented will help with this
@1123647 wrote:
Also, I believe I have seen several TGuard's complaining that the knock-back enchantment is not very useful. Maybe a 'better' enchantment like Sharpness so that Guard's can have a supplementary advantage to the rioting or rule breaking prisoners, but also not be too powerful and spoil the fun of a Prison server. That's just my opinion as sometimes knock-back becomes a pain after hitting a player and they go 10 or more blocks away from you and then you have to catch up to them all over again.
Its been changed
@3047404 wrote:
Not only that, but the knockback enchantment is extremely annoying near the safe areas.
Only little bump and the prisoner is now in the safe area, refusing to come out, saying 'WTF BRO! You hit me in here! Not my fault!"
Which in itself is completely irrelevant, as if we tell you to leave a safe area, you should listen to us.
You are a prisoner, we are guards, our word is law, abide by it.
Its been fixed <object class="emojione" data="
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@556376 wrote:
Suggestion:
Perhaps you should make a massive billboard at spawn saying that you'd better leave the prison server and go /server pvp if you want to pvp without getting jailed/muted 24/7.
Saves you the trouble of having to type it twice/minute.
And maybe add a board of what else there's to do on the server. That might actually fit onto one sign rather than a billboard.
There will be an auto message. Maybe you should just use your common sense and use /server pvp if you want to fight
Its quite obvious when theres pvp in the command that its the allocated server for pvping, not exactly rocket science.
Theres a starting out guide provided and we have planned a tutorial for noobs that dont understand what a prison is.