@1245249 wrote:
On D block, are the top row of furnaces in the crafting room just for show? if not they're broken for me at least ^_^
Should be fixed now
@556376 wrote:
- Krystalin's right.I think the top row of furnaces have an overlapping WG protection over them without the chest acces flag enabled.
- About the safezone camping: I think a plugin that doesn't allow you to re-enter a zone you just left for 5 seconds could do wonders.
This is really a problem for TGuards. You may say that they can try and catch them at a later time, but I'm sure this will cause drama and misunderstanding.
"What's the limited time on it?"
"Why did you kill me for no reason? I didn't kill you for no reason. A few days ago, you hit me and ran into the safezone."
All those disagreements could be avoided with such a plugin.
- Another issue: Players logging out after they've been asked to hand over their sword or when they're about to get killed.
There's several plugins that could resolve the logging out while in combat issue (for example, the npcbot used on the pvp server: you log out during combat? an npc with your appearance spawns in the place you logged out, if that npc gets killed, he'll drop your inventory and yours will be wiped.
The logging out after being asked to hand over something might be a bit harder to counter though. Perhaps an ability for Guards & TGuards to simply wipe an offline player's inventory. Or some way that it gets wiped when they log back on if it's impossible to wipe an offline player's inventory.
- Fixed furnaces
- If there is such a plugin that works with WG, let me know. We've found a couple that prevent safe zoning by it changing the attacked/attacking player hittable in a safezone but that can be abused. Another point to this is, theres no pvp. So if they ask those silly questions the same answer will be "Staff will do what it takes to enforce the no pvp rule". This is a roleplay prison server, they can go to /server pvp for a pvp server.
- That issue will be resolved once out of beta, guards can jail them even when they go offline and only counts the time they are in the prison. That plugin would bring up a lot of problems with connection time outs if a player has bad internet or a derpy pc. Also, asking for a sword isnt a pvp situation so an npc would not spawn when they log out anyway.