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[Enjin Archive] Zombie Apocalypse World Preview/Beta Test
Started by [E] Yield

Hey Minetown,

I need your help! I have spent the past couple days working on one of the new worlds for the server (winning entry from BARNEY626 for the New Worlds Contest).

I don't want to give away too many details on the plans for the final world, so don't ask. What I really need help with is testing the mob spawning amounts, especially with multiple people on the server. I have everyones' permissions defaulted to member and the perms themselves are not final, so don't be surprised if you can't do something you think you should be able to do. So, here is the IP:

96.28.65.14

When you log in, you will spawn by some Duckshop signs, so help yourself to some armor, swords, and food.

Remember, all I am interested in now is the mob spawning so I appreciate any input on the subject.

EDIT: It was expressed in a post that you shouldn't be able to loot blocks when you break them. If this is implemented, you will be able to purchase building materals from a shop. So, here is the poll question:

Should blocks drop items when broken?
I was not able to join <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object> but it looks like it would be awesome! It is probably a problem with my CPU, so I'll look into that...

Grats on getting so far!
I'll hop on an help you test.

Saw a bit of it before, it's epic.
now i wanna slay some rotten flesh. but i cant get back on <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object>
I will do this. When the server is up.
I was tweaking some settings... It should be up now
Spawning looks ok for me. There will be always 2-5 zombies around you if u stay at a place for some seconds
No where near enough zombies. I was able to survive just fine and had to go out of my way to look for zombies.

We want it so players would need to work as a team to take over zombie infested buildings, need to double or triple the spawning rate in my opinion.

<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> x
DanniDorrito wrote:
No where near enough zombies. I was able to survive just fine and had to go out of my way to look for zombies.

We want it so players would need to work as a team to take over zombie infested buildings, need to double or triple the spawning rate in my opinion.

<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> x

Yeah. but im working with fett, dillon, and slurth, and when there was 3 of us online, there was like 50+ zombies. They don't stop spawning either, you may kill them off, but only for like a short period of time.

I personally think the spawning rate is fine. Most people won't even take over builds, I would think they would make a under ground base.
Madster wrote:
DanniDorrito wrote:
No where near enough zombies. I was able to survive just fine and had to go out of my way to look for zombies.

We want it so players would need to work as a team to take over zombie infested buildings, need to double or triple the spawning rate in my opinion.

<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> x

Yeah. but im working with fett, dillon, and slurth, and when there was 3 of us online, there was like 50+ zombies. They don't stop spawning either, you may kill them off, but only for like a short period of time.

I personally think the spawning rate is fine. Most people won't even take over builds, I would think they would make a under ground base.

Yeah, it just takes ages to get loads of zombies, if you keep moving, you barely see any <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

Other than that, Yield, this is awesome <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f44d.svg?0" type="image/svg+xml" standby=":thumb:">:thumb:</object>