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[Enjin Archive] [WW] TNT Removal
Started by [E] sawine

Ive allready requested a 30 sex coldown
30 sec!!! iPod keeps changeing words :S
omegatekanina wrote:
Can't flag tnt yet in the plugins

either its completely gone or there.

We can.

http://wiki.sk89q.com/wiki/WorldGuard/Regions

but a divided WW is another debate.
Oh k, thought so.

Yeah I just meant a small area for seiges. Nothing spectacular that would take time to plan and be scheduled
No, I like how everything is right now.

~SN
Is there a way to make it so that when no one is in a faction base, other people can't come and TNT it to the ground? Because I don't think it would be very fun to build a fort, then log on later to find it was demolished while you were gone without even having a chance to defend it.
^that
Pompous_Lemur wrote:
Is there a way to make it so that when no one is in a faction base, other people can't come and TNT it to the ground? Because I don't think it would be very fun to build a fort, then log on later to find it was demolished while you were gone without even having a chance to defend it.

We are open to suggestions.

I personally have no idea how we can regulate this.
i thouhg of 4 rulesont he spot

1. No attacking another fort unless both factions are present and they know that theyre gonna attak eachother.

2. TNT must be fired form a canon, you can not place tnt right ont their fort and run

3. no random pirates. You cant just kill someone in a fort unless there is a fight as stated in rule 1

4. no towering over walls with dirt or whatever.
30 sex cooldown! hahaha! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>