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[Enjin Archive] Player Numbers on Main.
Started by [E] Coffeey

I went with the majority here and severly lowered the money given by the loot chests. Give it a try and if you still think it is too high, then we can re-re-evaluate the amounts.
I just did deathcube and received 528mtc in my opinion that is a little low and maybe should be brought up to around 1000 or so, but thats only my opinion. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
MillionAcers wrote:
I just did deathcube and received 528mtc in my opinion that is a little low and maybe should be brought up to around 1000 or so, but thats only my opinion. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>

I set the deathcube to give 500-700MTC and didn't touch the experience, which was set to 1000-5000. Considering you can loot this particular chest every 24 hours, that range of money is more than enough for the effort put into it.

Edit: DeathCube actually awards 5,000 to 10,000 experience.
Why not just eliminate DeathCube from a daily event? DeathCube is still spawning credits into the economy, which is still far from acceptable. This could be a factor that has influenced the major drop in players.

I know DeathCube is a fun event for the Minetown community to enjoy, but with the Event World nearly complete, we should, from a logical standpoint, have more opportunities to enjoy events.

But, if DeathCube was to charge a price upon entry, then our economy would have a chance at a recovery, and would be doing the server good.
iSoccerplayer wrote:

But, if DeathCube was to charge a price upon entry, then our economy would have a chance at a recovery, and would be doing the server good.

Just an interesting though, how about we remove the mtc part of the loot from the death cube and only reward exp. And also charge a price in order to enter, while keeping the exp rewards at the same level.

I think the price should be around 500mtc considering the benefits you can get from enchanting an item at a high level, and also taking into the factor that you could die on your way up to the top.

Also, when the new changed in 1.3 regarding experiences come out, I believe the amount of exp it gives should be mediated for obvious reasons.
Vanilla just became boring in general, go play tekkit
If we're going to charge to enter each time, then I do think that there should be a reward in MTC.
sovietscottie wrote:
Am I alone in the opinion that NOT having 100+ people online at peak is a good thing? General chat is nice and quiet like it used to be without a mob of bad grammar and writing skills 24/7, it kind of brings into consideration why lag exists ever...but I enjoy the 30-50 constant of players on the main server these days. If you want more people at events, make an event worth going to <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
TPrezzle wrote:
I'm in the minority in saying that I much prefer the server with few players. However, free credits is an obvious cause. Removing or reducing them will give people more of a reason to vote.
It's OBVIOUSLY because I left <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>
Adam wrote:
It's OBVIOUSLY because I left <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>

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