DanniDorrito wrote:
BARNEY626 wrote:
DanniDorrito wrote:
Maybe 2 diamonds per 1 emerald?
10 Iron = 1 Gold
3 gold = 1 Diamond
2 Diamond = 1 Emerald
?
Maybe a bit higher
Something like 5-10 diamonds for 1 em
It wouldnt fit in with the current currency pattern. If you see it goes from 10 -> 3
Couldnt really put it to 1 diamond per 1 emerald so the only other number to fit the currency pattern would be 2 diamond.
Unless we change the currency pattern and lower the value of gold to be more like this:
10 iron = 1 Gold
6 Gold = 1 Diamond
3/4 Diamond = 1 Emerald
But personally I wouldnt like this option as it would make gold as worthless as iron is (value wise), its value was decreased dramatically when credits came into place and I think emeralds would just wipe it off... especially if we did this.
I think we should do something like what Barney has stated. I'll give my reasoning as well.
10 iron - 1 gold
3 gold - 1 diamond
10 diamond - 1 emerald
My reasoning:
In the CS, add emerald signs. In this, 1 emerald equals, say, 800 MTC (devalue the diamonds a bit for CS use since we're allowing emeralds in the CS, in this hypothetical scenario). In the CS, 1 diamond = 150 MTC. For buy purposes, it sucks. For sell purposes, it's a huge gain. Actually, we might want to devalue the emeralds even more, to say, 200 MTC is what an emerald would be worth in the CS, but still equivalent to 10 diamonds. Diamonds are relatively easy to get, especially with the 20 - 30 MTC average cost of them now. By devaluing an emerald to that point, being 200 MTC, we offer an alternative currency in the CS. Most people just don't have the opportunity to save up for credits, seeing how most stores these days sell in credits so they must use credits for their daily needs. Offering this currency, devalued, to be used to purchase items at the CS (of course, the more valuable spawners should stay with credits only) wouldn't harm the economy at all, either. Seeing how emeralds would be easy to get, since villagers would trade.
Doing my modified suggestion of Barney's suggestion would actually make the in game economy stronger. Here's my reasoning:
People own villager spawners. They could then sell access to these spawners so people can gain emeralds. Many people have zombie spawners, which give off rotten flesh. 45 rotten flesh = 1 emerald, when trading with a villager. It becomes a relatively easy currency to come by, which is why I suggested the devalued credit value, but an inflated diamond value. In addition, villager spawner prices would become higher (for the CS). Instead of the 50k, it might then become 125k MTC, and can only be bought with MTC (because getting one would give you emeralds, especially if you have a zombie spawner). In addition, zombie spawner prices would go back up and would be worth something other than experience.
An additional reason we should use emeralds as a devalued currency in the CS only on CERTAIN items:
Rotten flesh is fairly easy to get which means emeralds are fairly easy to get. Devaluing emeralds boosts the strength of MTC.
The cons of devaluing emeralds:
Gold and Diamond values would depreciate, and many stores might stop using gold/diamond and switch over to emerald currency. Gold and diamond would then become like iron.
Implementing emerald is both good and bad for the server. If you implement it at a value higher than diamond, you're going to at least lose gold as a hard currency, no matter what.
Another idea:
10 iron = 1 gold
5 iron = 1 emerald
2 emerald = 1 gold
3 gold = 1 diamond
6 emerald = 1 diamond
Doing this, and not using it in the CS, would NOT affect the economy in a negative way. Why? It's in a central value. It is an average of Iron and Gold, which might even raise the value of Iron once again. I don't see any Cons with implementing emerald as an averaged currency in this example. Of course, you then can't use emerald in the CS at all like my previous idea, to keep values steady.
These are my two ideas. The first one uses the CS to create an actual value of emerald, however you're forced to devalue what value it creates. In addition, implementing emerald above diamond forces the loss of gold. Psychologically speaking, people like using two currencies. If you look around the world, about 90% of countries with a currency have 1 or 2 currencies. We, the US, have a cent and a dollar. Many countries have a standard (dollar) and a fraction (cent). The second idea uses emerald between iron and gold. Emerald then is not so precious and can still be used in trades, especially when you don't want to sell 64 (item) for 1 gold, when the truth is you only want to sell 32 but 32 for 1 is too high of a price. This allows emerald to be used in those places, where you need "50 cents instead of a dollar."