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[Enjin Archive] Correctly handling 1.0 world
Started by [E] zαк∂αηк

But coffeey that goes against my point that everyone should be fair and should be allowed to build within the world, thats the whole point of that world. Who are we to judge what is good and what isnt?

It would still make loads of work regardless as we'd be hounded by players wanting to see their builds so they can gain rights to the other world. I really dont wanna keep putting on my mean boots and telling them their builds arent good enough day in and day out. I enjoy my role as a moderator, I wouldnt enjoy it at all if I had to keep telling players they're crap at building and constantly disappointing players. I like using my role to make players happy, I make pretty vaults for people and do events that get them to win things. You would be giving me a role which redefines that, with the amount of players we have it will be a daily task to deal with judging build levels and I really wouldnt want that role.

The new world will be over 10'000 blocks in radius and ive seen parts of the current world that are hardly unused. I have an area where i do most of my builds and no-one built near me for months, it wasnt until I started tp'ing new members there to promote them to build near me as there was so much space.

In the main world the outside walls of the spawn area will also be protected as we have a few things to plan. But the wilderness is considered fair game for all players to build and thats how it should always be, over complicating things makes our jobs harder. Not many players seem to realise this or they disregard how hard we do actually work to help the server. You seem to think its simple and extra work will be nothing... :/

Plus the new world will be the main spawn, we'd be basically saying 'Look at this pretty place, you cant build here!'
wrote:
All new players spawn in /warp spawn. In otherwords, the spawn tree... in other words again, the main world.

Yes and guests do also, how does it differ?
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You're too close to the spawn zak. I can walk 10-15 minutes without encountering a single structure, and I'm not even on the edge of the explored map yet. Again, logic has flaws here on your part (no offense). As well, why rent when you can build? B]

1. Impressions will come close to spawn. Maybe even how the area around spawn use this idea. But you CANNOT in anyway disagree that there is too many unbuilt structures in minetown, there has been numerous threads on the subject, and when people try take them down, its classed as grief - its not theirs.

2. You must live 1hr+ out, 15mins in all directions from all my homes have random buildings.

3. This isnt about rent, players can still build and buy, im saying that it should be regulated in cities where crappy builds can be controlled. And these cities are only given permission if they are trustworthy, not everyone can get a city. This stops people who dont give a damn ruining the look of the server.
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As well, parts which are inactive aren't loaded while the server runs. Sure, it takes up memory, but if it's not loaded... how can it take bandwidth? You see my point? That's why you see nothingness at times when you are walking (unloaded chunks). S]

LOL if you like, google my username, youlle see that i am involved in a lot of coding communities including minepackage which is an attempted clone of minecraft, i know how chunks work. Bandwith is used when players are in range of chunks as it sends the meta tile data and raw chunk data to the client, which means everytime someone is near some derelict cobble structure, the server sends all the information to them. It may not be a huge difference but a lot of unnecessary data is sent which could be avoided.
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however... do you see the cons of your idea? The costs outweigh the profits

I see the cons as the main world will not be as free as all the other worlds, but surely that should be a sacrifice people can make to ensure a much nicer looking server with many different play styles. Everything you can do now will still be possible in the same world, but the new one should be regulated to prevent the mistakes from the last one ( Much of the unused crap we see ). I wouldnt suggest this if there was a plugin to regenerate chunks if noone used them for a certain time period, but alas there isnt so we have to think of new ways to tackle server issues.

Also as far as i know, the new hardware is being used to run ALL the worlds, im not 100% sure

And your last bit depends on the business. Do you think a company selling one time products ( laser eye surgery ) would care more for current customers or new ones. IF business worked like you say it does, surely there would be little need to advertise...... Well...... iIl let you figure that out....
Ok

I am seeing Zak take a different take as I thought he was...

You are saying no one can build in the wilderness

Erm

No way!!!

John when you said most resources will be directed to the new world how is that POSSABLE to say without the knowledge that you will or won't be able to transfer mats from one world to the other, plz don't make wild asumptions like this...

(lol I like playing lawyer!)

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Maybe I'm reading between the lines a little too much, but what it seems like you're REALLY saying is that you want to keep people who dont build up to YOUR standards out of the new world so you dont have to soil your eyes with their inferior buildings anymore.
Zak, the number one turn-off for newcomers is when they have to go "Where the hell am I supposed to build?!" Despite what you may think of server pride, nobody, and I mean NOBODY, joins a multiplayer server to look at pretty buildings. They join so that they themselves can play and build. The more obstructions you put between newcomers and the freedom to build, the more of them will simply leave and move on to a different server (the application process is already more than enough of a killer here, in my opinion). I doubt anyone will seriously get up and leave because they were walking around and saw a half-built cobble house somewhere. You can't make the main world restricted and leave some secondary one for building and playing; people will be confused, and most of the time confused players leave rather than try to figure out where the hell they're supposed to go.
wrote:
I wouldnt suggest this if there was a plugin to regenerate chunks if noone used them for a certain time period, but alas there isnt so we have to think of new ways to tackle server issues.

Escept there is, it's part of WorldEdit or something like that; I've had it used before to restore griefing on another server. Yeah, it has to be used manually, but it exists.

Also, how does a chunk with a cobble structure differ in ANY way in memory and bandwidth from an untouched chunk? Chucks are ALWAYS loaded or generated when a player is nearby; it makes absolutely no difference if they contain buildings or not
DanniDorrito wrote:

It would still make loads of work regardless as we'd be hounded by players wanting to see their builds so they can gain rights to the other world. I really dont wanna keep putting on my mean boots and telling them their builds arent good enough day in and day out. I enjoy my role as a moderator, I wouldnt enjoy it at all if I had to keep telling players they're crap at building and constantly disappointing players. I like using my role to make players happy, I make pretty vaults for people and do events that get them to win things. You would be giving me a role which redefines that, with the amount of players we have it will be a daily task to deal with judging build levels and I really wouldnt want that role.

'

The idea is that the staff gives rights to a city being built, all designs and what they allow are then held within that cities walls. IF players wanted to have a city they would need support, money and ability, if not they could buy a nice area inside a city.
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The new world will be over 10'000 blocks in radius and ive seen parts of the current world that are hardly unused. I have an area where i do most of my builds and no-one built near me for months, it wasnt until I started tp'ing new members there to promote them to build near me as there was so much space.

This was interesting to hear actually as:

1. There is plenty of space in the current world

2. The new world will be huge

What exactly is the benefit of a new world if there is enough space in the one we have already? Why will hardware be used up supporting a large world if we dont need it?
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In the main world the outside walls of the spawn area will also be protected as we have a few things to plan. But the wilderness is considered fair game for all players to build and thats how it should always be, over complicating things makes our j]

I have staffed plenty of games on plenty of servers, i have applied to minetown atleast 4 times in the past year as im willing to help out, i have offered to sawine to run multiple different private servers that the community has voted against due to legal issues, i have offered to help dev plugins, i try help minetown where i can, i 100% know mods work hard, which is why i wanted to get this idea out of a new system to make the server more professional.

Also atleast outside will be protected, this stops players working out into junktown like they do now ( Go across the big bridge at spawn, about 20 secs away and witness my point )
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Plus the new world will be the main spawn, we'd be basically saying 'Look at this pretty place, you cant build here!

Its saying ''look at this pretty place, maybe i can live/build here one day!''

I dont want rights to areas removed but i think we could significantly cutdown on unused areas by employing a system where cities are sold.
Ok I am seeing Zak take a different take as I thought he was... You are saying no one can build in the wilderness Erm No way!!! John when you said most resources will be directed to the new world how is that POSSABLE to say without the knowledge that wrote:

My point is that people shouldnt just be allowed to build crap all over, it should be regulated by city owners. If a city allows random builds all over, it looks like crap. I think most owners will take to a particular theme ( could be anything - medieval, modern, futuristic, sea people , trees land ) which would keep things consistent. and even if the players did leave, the city owners can resell that building, it wouldnt be just left there forever using bandwidth up.
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but what it seems like you're REALLY saying is that you want to keep people who dont build up to YOUR standards out of the new world so you dont have to soil your eyes with their inferior buildings anymore.

What im saying is there is too much crap that makes the server look unprofessional and unmaintained whereas us , as players, know damn well that the staff work hard on minetown. When you walk out of spawn and are greeted by unfinished buildings, its expected...... on a pvp server, but since pvp seems to be disallowed nowadays, we need to make minetown cleaner. The city idea is just so that areas for living will be looked after. Its not about what i think it looks like, its what it looks like to new players. I dont want to see the new world become the S**t tip that this world is becoming.
Wug wrote:
Zak, the number one turn-off for newcomers is when they have to go "Where the hell am I supposed to build?!" Despite what you may think of server pride, nobody, and I mean NOBODY, joins a multiplayer server to look at pretty buildings. They join so that they themselves can play and build. The more obstructions you put between newcomers and the freedom to build, the more of them will simply leave and move on to a different server (the application process is already more than enough of a killer here, in my opinion). I doubt anyone will seriously get up and leave because they were walking around and saw a half-built cobble house somewhere. You can't make the main world restricted and leave some secondary one for building and playing; people will be confused, and most of the time confused players leave rather than try to figure out where the hell they're supposed to go.

I couldnt agree more, build rights and the application process are the No.1 cause of members leaving this server when they join. But where you have got me wrong is that im not saying noone can build, im saying it should be placed in a city where good builders and trustworthy players run the shots. Do you really want to see half built cobble houses popping up? When i go on new servers, i personally look for ones which offer a world where i can build, and one that isnt raped by players who dont care for the terrain.
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Escept there is, it's part of WorldEdit or something like that; I've had it used before to restore griefing on another server. Yeah, it has to be used manually, but it exists.

Also, how does a chunk with a cobble structure differ in ANY way in memory and bandwidth from an untouched chunk? Chucks are ALWAYS loaded or generated when a player is nearby; it makes absolutely no difference if they contain buildings or not

Yeah but that would kill mods, and how it differs. Ok to explain each cube uses i think 1 byte. its not much really but if you have a 5x10 cobble building which isnt used, thats what 50 bytes more? there are 21x21 chunks loaded around a player, thats 21x21 + 16x16x128 bytes of data ( thankfully it doesnt load each cube only cubes which have a face visible. ) now tell me how many 50 byte structures you could fit into an area of that size..... like i said its unnecessary.
Um, no...

Fortunately, we live in diverse world where everyone has different tastes and preferences. While I can't say I've enjoyed every structure I have come across I dare say the creator at least did so. Getting into the business of censorship invites a very limited view of what is "correct." I won't bother with the conjecture regarding how or what might transpire when two "approvers" disagree. The point is if someone wants to build a cobblestone hobble they can and should do so. Enforcing a dictatorship onto the people for a single vision of what the world should be has been done before.

If you want to control the people and force them into roles of your choosing then do so with a town. At least the choice will be their own.
RowdyPope wrote:
Um, no...

Fortunately, we live in diverse world where everyone has different tastes and preferences. While I can't say I've enjoyed every structure I have come across I dare say the creator at least did so. Getting into the business of censorship invites a very limited view of what is "correct." I won't bother with the conjecture regarding how or what might transpire when two "approvers" disagree. The point is if someone wants to build a cobblestone hobble they can and should do so. Enforcing a dictatorship onto the people for a single vision of what the world should be has been done before.

If you want to control the people and force them into roles of your choosing then do so with a town. At least the choice will be their own.

People will still have the ability to do so, just not in the new world, it should be kept pristine for that first impression.

cities.jpg

This could be another way of handling it. have an outer shell to prevent new players wandering into crappy structures and into cities, but still leave much of the world left for resources/unused buildings and other stuff
My Vote:

This is a Solution looking for a problem that does not exist; at least to the degree some would believe.
Quote:
I couldnt agree more, build rights and the application process are the No.1 cause of members leaving this server when they join.

Where did you get this data? Even if it was true, why would we spend time and energy catering to players who are so impatient that they expect join a 1.5 year old server for a sandbox game and immediately do whatever they want so they quit after one minute?