Fett, the problem with that is that if everyone donated 100 or more USD, then the economy would still be the same (demand for mtc would decrease).
As to being in a recession: You might want to look the definition up. In a virtual economy, there isn't such a thing as a recession. We don't have enough variables in Minetown that could possibly lead to such. What's happening is called the Buy-Out-Principle. Everyone wants mtc, as Nick663 stated, just for spawners. Like he said, sell low priced diamonds/gold/iron/other goods. Keep selling as low as possible to gain as much mtc as possible. You then make everyone go to your store/shop for mtc, forcing your competitors to lower their price as well. This is what leads to an "un-stable economy," as many of you call it. It's not unstable at all. In fact, this is a healthy thing. As Fettuccini stated, all economy's have their ups and downs. If it was just staying perfectly at one area (say 1 diamond = 150 mtc and it never changed), then it would be unhealthy. Why am I saying this? It means the economy isn't changing. It means that no one is actively looking for resources and the economy makes a perfect loop. A perfect loop does not exist, as you do use diamonds and such for decoration or buying things for personal use. In addition, spawners give infinite source of goods, which means infinite source of income. Due to that, a perfect loop can't exist. MTC, as I said before, has no significant affect on the economy (1000 a day is nothing). Spawners, on the other hand, do have a small, but significant enough affect to note. 1 spawner, for 20 minutes, would produce roughly 20 gold worth of goods, which can then be marked down to 15 gold total, meaning 5 diamonds. If everyone has, say, 20 spawners of each type, we'd then see a drop in diamond to gold value. MTC:Diamond is meaningless. Diamond:Gold is the definition of our economy's health. The economy was founded (the economy that was recreated last year that many of you don't know about) based on 1 diamond to 3 gold. The lottery used to be in gold, not MTC. Iron used to be valuable. Now, I see iron left everywhere in caves, as well as coal, but nothing else is there.
My point: Don't bother complaining about the economy anymore. When the economy becomes unhealthy, I'll start a thread. The economy, at the 1:3 Diamond:Gold, respective, ratio is perfect and I predict it won't change for at least another year. In fact, it can't actually change randomly. The staff would need to change the economy on that part. If they were smart, they'd never change it because it would force to keep the economy within certain parameters.
As to being in a recession: You might want to look the definition up. In a virtual economy, there isn't such a thing as a recession. We don't have enough variables in Minetown that could possibly lead to such. What's happening is called the Buy-Out-Principle. Everyone wants mtc, as Nick663 stated, just for spawners. Like he said, sell low priced diamonds/gold/iron/other goods. Keep selling as low as possible to gain as much mtc as possible. You then make everyone go to your store/shop for mtc, forcing your competitors to lower their price as well. This is what leads to an "un-stable economy," as many of you call it. It's not unstable at all. In fact, this is a healthy thing. As Fettuccini stated, all economy's have their ups and downs. If it was just staying perfectly at one area (say 1 diamond = 150 mtc and it never changed), then it would be unhealthy. Why am I saying this? It means the economy isn't changing. It means that no one is actively looking for resources and the economy makes a perfect loop. A perfect loop does not exist, as you do use diamonds and such for decoration or buying things for personal use. In addition, spawners give infinite source of goods, which means infinite source of income. Due to that, a perfect loop can't exist. MTC, as I said before, has no significant affect on the economy (1000 a day is nothing). Spawners, on the other hand, do have a small, but significant enough affect to note. 1 spawner, for 20 minutes, would produce roughly 20 gold worth of goods, which can then be marked down to 15 gold total, meaning 5 diamonds. If everyone has, say, 20 spawners of each type, we'd then see a drop in diamond to gold value. MTC:Diamond is meaningless. Diamond:Gold is the definition of our economy's health. The economy was founded (the economy that was recreated last year that many of you don't know about) based on 1 diamond to 3 gold. The lottery used to be in gold, not MTC. Iron used to be valuable. Now, I see iron left everywhere in caves, as well as coal, but nothing else is there.
My point: Don't bother complaining about the economy anymore. When the economy becomes unhealthy, I'll start a thread. The economy, at the 1:3 Diamond:Gold, respective, ratio is perfect and I predict it won't change for at least another year. In fact, it can't actually change randomly. The staff would need to change the economy on that part. If they were smart, they'd never change it because it would force to keep the economy within certain parameters.