Idea: maybe Add some rare biome caves like in the Movie "Rise to middle Earth" maybe someone know. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> Some Big Mushrooms in it would fit very Good. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
i have a few ideas for temples with some redstone death traps, ill probably start working on them later today
Is there any way to make a trigger activate when one player kills another? Im thinking of a pvp temple which gives you loot when you win a fight.
Ingame Name: xXMasterJackXx
Temple Name: Brine of Hero ? Just made it up <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
Temple Description: An Evil Temple, themed with Netherrack, Lava and Redstone Torches. A sandstone themed pitch black maze lies underneath. At the end of this maze are 2 loot chests.
Co-ordinates & Plot Size (Creative Server): X= -192 Z= -207 in the 100x100 Plot World. My plot ID is -1;-1.
Texture Pack used: John Smiths
Screenshots:
I have sorted them into screenshots with the texture pack used when designing, regular texture pack and most common texture pack. (I think most Minetowners use Sphax).
Temple Name: Brine of Hero ? Just made it up <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
Temple Description: An Evil Temple, themed with Netherrack, Lava and Redstone Torches. A sandstone themed pitch black maze lies underneath. At the end of this maze are 2 loot chests.
Co-ordinates & Plot Size (Creative Server): X= -192 Z= -207 in the 100x100 Plot World. My plot ID is -1;-1.
Texture Pack used: John Smiths
Screenshots:
I have sorted them into screenshots with the texture pack used when designing, regular texture pack and most common texture pack. (I think most Minetowners use Sphax).
I'm surprised this hasn't been asked yet... Will the Integrated Circuit allowing you to right click blocks to activate hidden levers be implemented?
(you know, just as in the weeklyloot)
(you know, just as in the weeklyloot)
k been working on my temple and was just wondering... Would it be possible to implement a 'checkpoint' block, like as in when you stand on a gold block you can type /checkpoint set and to get back to it /checkpoint? It would make my parkour room a bit easier, it wont be manageble without checkpoints.
They could make a 1 block wide subprotection where /sethome is allowed?
Just sayin, if anyone needs help wit redstone... I'm here... <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
Landro wrote:
I'm surprised this hasn't been asked yet... Will the Integrated Circuit allowing you to right click blocks to activate hidden levers be implemented?
(you know, just as in the weeklyloot)
(you know, just as in the weeklyloot)
I did talk to modern about getting this implemented into the server. When sequel gets back, I know that he will be pushing for that plugin to be implemented. So.. were trying. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
spaceagent66 wrote:
k been working on my temple and was just wondering... Would it be possible to implement a 'checkpoint' block, like as in when you stand on a gold block you can type /checkpoint set and to get back to it /checkpoint? It would make my parkour room a bit easier, it wont be manageble without checkpoints.
That sounds like it would have to be a custom plugin. But I could bring it up to danni <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>