Welcome to Minetown!
To join our community, please login or register!
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.

[Enjin Archive] Unofficial How to get players fighting PvP server suggestions
Started by [E] XxDEATH_SN1PAxX

DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f632.svg?0" type="image/svg+xml" standby=":o">:o</object> That sounds awesome.

It should say in chat every time a persons bounty is raised by like 40 credits.

That would be epic, and it would be cool going out on bounty hunts.
Coffeey wrote:
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f632.svg?0" type="image/svg+xml" standby=":o">:o</object> That sounds awesome.

It should say in chat every time a persons bounty is raised by like 40 credits.

That would be epic, and it would be cool going out on bounty hunts.

Yes we could have a command like /bounty top which shows 10 of the highest bounties and the players, in theory it should make people pvp more since they will want to get their hands on a large bounty payout or they want to have and hold onto the highest bounty <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

Could also do /bounty <player> so you can check each players bounty level including your own

Could do a score system in the /bounty <player> command where it tells you how many players you have killed...

/bounty Coffeey

$2000 Bounty

20 Innocent Killed

80 Rogues Killed

The Innocent would be marked as players that didnt have a bounty when you killed them and the Rogues will be other players that had bounties.

x
Or if we could get a plugin where the bounty is displayed as a number beside your nameplate <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>

This would DEFINITELY reel more players in.

Doesn't sound too hard to code either.
Agreed. Having some goal, gaining ranks and prestiege is what sticks players to a game like glue.
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

I like this idea a lot but it would have to have some safeguards in it. Something to stop somebody from killing their alt over and over and over until they have a large bounty on their head, and then killing their main to gain the bounty.
Slurth wrote:
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

I like this idea a lot but it would have to have some safeguards in it. Something to stop somebody from killing their alt over and over and over until they have a large bounty on their head, and then killing their main to gain the bounty.

Of course but bounties could be recorded and if players are caught doing this or working with friends to do this they would get banned.

I'm sure something could be worked out to stop this... such as only gaining a certain amount of bounty for killing the same person multiple times in 24 hours ect.
Coffeey wrote:
Or if we could get a plugin where the bounty is displayed as a number beside your nameplate <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>

This would DEFINITELY reel more players in.

Doesn't sound too hard to code either.

If your talking about the nameplate above there head, then everyone would have a steve skin if we did this.

Now if we implemented spout to it, it would allow us to change nameplates, and they would keep there skin.
DanniDorrito wrote:
Slurth wrote:
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

I like this idea a lot but it would have to have some safeguards in it. Something to stop somebody from killing their alt over and over and over until they have a large bounty on their head, and then killing their main to gain the bounty.

Of course but bounties could be recorded and if players are caught doing this or working with friends to do this they would get banned.

I'm sure something could be worked out to stop this... such as only gaining a certain amount of bounty for killing the same person multiple times in 24 hours ect.

Bounties not being applicable for players on the same IP address would solve 99% of the problem.
Prez wrote:
DanniDorrito wrote:
Slurth wrote:
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

I like this idea a lot but it would have to have some safeguards in it. Something to stop somebody from killing their alt over and over and over until they have a large bounty on their head, and then killing their main to gain the bounty.

Of course but bounties could be recorded and if players are caught doing this or working with friends to do this they would get banned.

I'm sure something could be worked out to stop this... such as only gaining a certain amount of bounty for killing the same person multiple times in 24 hours ect.

Bounties not being applicable for players on the same IP address would solve 99% of the problem.

Not at all... It would just solve a player with alt accounts.

But for example you and coffeey could do this and neither of you have the same IP. This would go for many factions attempting to make their faction seem more deadly. Would also be unfair for siblings that play the server together to be blocked just because they have the same IP.

A credit block from multiple killings would be ideal.
DanniDorrito wrote:
Prez wrote:
DanniDorrito wrote:
Slurth wrote:
DanniDorrito wrote:
Have a customised plugin called Bounty:

- All players start with 0 Bounty

- If they kill another player they will gain 20 bounty

- If a player has a bounty on them and they get killed that other player will gain that amount of bounty in credits and also gain 20 bounty

This will make pvp fights and wars more interesting and players wont camp out new players since they wont gain any credits from them

I like this idea a lot but it would have to have some safeguards in it. Something to stop somebody from killing their alt over and over and over until they have a large bounty on their head, and then killing their main to gain the bounty.

Of course but bounties could be recorded and if players are caught doing this or working with friends to do this they would get banned.

I'm sure something could be worked out to stop this... such as only gaining a certain amount of bounty for killing the same person multiple times in 24 hours ect.

Bounties not being applicable for players on the same IP address would solve 99% of the problem.

Not at all... It would just solve a player with alt accounts.

But for example you and coffeey could do this and neither of you have the same IP. This would go for many factions attempting to make their faction seem more deadly. Would also be unfair for siblings that play the server together to be blocked just because they have the same IP.

A credit block from multiple killings would be ideal.

What you can do is make it so a player can only kill another player X amount of times, after that, they can't kill them until another player has killed them.

The X being how many times one player can kill the other, which can be modified in the config.

I have started this plugin, If minetown want's to buy it, they can, not sure how far i will decide to go with it, but i'm sure waffle will get in on it as well.

Its a very interesting concept for a plugin. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>