@9080190 wrote:
I miss hunger games, skywars, star pvp...those are the main ones I played on agharta. Perhaps give ml warps for markets like before to streamline warp list? Otherwise with the warps, make the warps named "shop <shopname>, then all the shops are in the S area of the warp list instead of all over....strongly agree with Sarazil, example /warp shopsupplyshop /warp shopbookshop, /warp ml1, /warp ml2; maybe even /warp ml<playername>
I could not agree more Andy! Star pvp was the biggest hit game for a long time on Agharta. Also the issue with /warp list having 10 pages is absolutely crazy. I am not sure if there is a way to properly implement this but it would be really handy, instead of saying /warp list (page#) we can do /warp list market or /warp list players to see all the personal warps and market warps on two separate lists.
@9080190 wrote:
What ever happened to the zombie server krisz and xk_cortex ?? That would make a great side server if ever released. I demoed it and it was great fun!
What if playing on skyblock to reach a certain level would reward mtc on main? Each level you gain some, or something like that to keep the servers tied together--the servers side servers should have some cross server rewards. Cross server rewards for skyblock would be good, or even a tag that can be obtained for doing all of the challenges would probably get people to cross servers.
What if playing on skyblock to reach a certain level would reward mtc on main? Each level you gain some, or something like that to keep the servers tied together--the servers side servers should have some cross server rewards. Cross server rewards for skyblock would be good, or even a tag that can be obtained for doing all of the challenges would probably get people to cross servers.
If these two ideas, gaining MTC from skyblock levels and a zombie server, would really spice things up for the community. The main problem I see with the zombie server is that after player it for so long you would get bored of it. That is why I suggest we make it a periodic thing, some time the management announces when it will happen or it's a surprise to keep the community on their toes and encourage players to make the best of it while it is there.
With the skyblock leveling idea I think there could be so much more added to this than just MTC. Many players do not really care of MTC and wouldn't spend the time consuming task of leveling up on skyblock to maintain it. I suggest we use MTC or cosmetic rewards like Andy said most of the time but for holidays/events make special rewards. These can vary from limited cosmetic items to maybe a special area at spawn for the highest players. There is so much more you can elaborate on with this and I strongly believe it would make the server not only more fun but more popular to. Minetown has never been you average survival server so why don't why try to make ourselves a little more unique without running the risk of ruining the pure survival experience for those who want it.
@9080190 wrote:
Too many people get bored with SMP...we should implement challenges such as what kosa programmed for skyblock, except for much harder to achieve anything good. Keeping people interested in SMP is hard without a goal for them to reach. Obtainable ranks ranging from newbie to expert and beyond would give them something to work towards through challenges. I believe working for the rank and a nice reward at the end challenge would keep many people around for awhile. Possible even to give a new kit along the way for some of the ranks that they can obtain by working hard.
I love the idea of having ranks, although new players are not always newbies as they could be from Agharta but their first time on Main. Starting with Recruit or something more neutral seems more fitting to me. As someone who has played SMP for a long time and takes periodic breaks I understand where the boredom comes from. Not only is keeping people engaged hard but making them want to keep playing after they think they have done it all is even harder. Friendly competition is a great way to do this, but not to make ranks/rewards come too quickly as survival takes a long time and so some most rewards.
Even the idea of rewards based on a certain amount of active playtime on the server would be really cool. I imagine it working similar to your average play time statistic except it turns off when the player either goes afk.
Would love to hear what you guys think.
P.S. sorry if this is considered a mini thread necro since no one posted in a while <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>