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[Enjin Archive] [Contest] New Worlds Suggestions
Started by [E] sawine

Name: Random!

Type: Creative

Public: Members

Generator: Flat World

Description: A world where members can go and build whatever they want, wherever the want.

Other notes: N/A

Image example: N/A
I've got two entries, that ok?

if not take the second one <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

Name: MushroomWorld

Type: Roleplay, Survival

Public: Donators

Generator: Custom- one big mushroom biome

Description: A world for Donators Only to be able to see mooshrooms, get mycelium and mushrooms and other stuff, since this will affect market values it should be 100$+ donators. It should also have a few hidden mooshroom spawners for people to find.

Image example:

36961093.png





Name: Atlantis

Type: Adventure Survival

Public: Members

Generator: Default or Custom, just spawn must be in the middle of a large ocean and underwater

Description: Short description of the functioning of the world.

Other notes: Can DEV's make it so you can't die of water breathing? That needs to be nessacary or everyone can just wear pumpkins

Image example:

mc_rap001.jpg

(Image is not accurate as it has an air bubble, in reality the entire city would be underwater)
Name: Team Sport World (tentative)

Type: Faction, PVP, game (?)

Public: members

Generator: Custom (flat for soccer, symmetrical fields for capture the flag, etc.)

Description: I've seen several suggestions for events involving team sports and I was thinking there could be a world specifically for games involving two teams, such as capture the flag or point based PVP matches. I don't know how difficult this would be to create, but if there were a way to make it so that upon entering the world a player defines what team they are on and maintains this, matches of particular games could be held in areas of the world designated for those games, with rewards for winning teams. That would be pretty nifty.

Other notes: I realize this suggestion is very underdeveloped, but only because I'm uncertain which games people would be interested in facing off in. I'm particularly fond of capture the flag, but I imagine there could be several different fields for different games if the team configuration could be set up.

Image example: ...
Name: The Ark

Type: Faction, resource, no pvp, Team building.

Public: members, donators.

Generator: Flatland, all dirt with grass layer on top.

Description : The ark once built and completed, will be where factions would come together and mine resources, bringing everyone into an alliance, and creating the ultimate team building experience to life, there will be a central point for meetings to be held with all members, to talk about how we can expand on everything created within the world.

Image example: ...
Name: Terra

Type: Survival

Public: All

Generator: Custom

Description: 100% Dirt for endless tunnels and underground towns. Leave air above Y:120, let the spawn have a glass cube where players get the only view of the surface. Custom cauldron recipies and a kit in the style of SkylandsSurvival to compensate for all the natural resources being... dirt.

Other notes: None

Image example: Have to find them.
Name: Skyrim

Type: roleplay

Public: 10$ or more donators

Generator: Default map

Description: A skyrim based world, for roleplay, with quests, dungeons, new ranks, and more new ingame rare items.

Other notes: We would have players choose there class when they first join, Once they choose there class, they would be teleported to a spawn for that class, explaining in more detail on what to do in that class. Also, if it were possible, to get NPC's for quests. Plugins can be found or made, for casting spells. Such as a spider spell, witch would allow you to climb up walls for X amount of time.

Image example: N/A
Name: ?

Type: survival/Team

Public: All

Generator: Custom

Description: An underground team survival where players select the team, and start out with leather armor and an wooden sword with /kit logs. No PVP, TNT does environment damage only, and /kit logs can be used when you run out of logs. /kit torches, too. Player inventory: only pickaxes and shovels can be brought from the main world. There will be one warp, /warp shop, so players can buy resources at any time in the game. 10,000 MTC for every 2 hours without dying.

Other Notes: none.

Image Example: Let me find them, first.
Name:MineWorld

Type:Survival

Public:Members

Generator:Flat Stone Land

Description:This world is completely made out of an epic Stone Block from Sky to Bedrock, filled with gold/diamonds and stuff as well a dungeons to get rar items. We may also create like 10 small rooms extremely hidden anywhere in the world under the massive stone which include one chest with really rar items like Mob Eggs, Enchanted Items, Music Discs and/or diamonds. Will be really hard to find them, but imo its a good task if you feel bored some times <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object> We may remove these 10 rooms after 1 month again and put 10 new ones anywhere else in the world, refilled with rar items, every chest may include random rar items.

Other notes:Miners should get an iron pickaxe and a stack of torches every day when they're in the world, they can't move it to the main world.

Image example:N/A
Name:

HuntingGrounds

Type:

Mass PvP, Survival

Public:

Guests, Members and Donators

Generator:

Default Map Generator with custom builds

Description:

This would be for total PVP including guests (They can attack/be attacked and are allowed to use the kits too), no items can be taken over to the world but various /kits can be supplied by all players but are limited to how many they can use at one time. So if they get a kit for all armor, some food and a sword they will not have enough 'kit points' to get bow and arrows until they get killed. Enchanted items will be worth more 'kit points' and if they kill players they will be able to keep the dropped items from that player. Tnt will be enabled but only do player damage not environment damage, mob spawning will also be denied. There will be various protected villages and castles around the world. A warp will be placed just outside each village/castle and can only find the warp by finding the warps name within the village/castle. Spawn will be a non-pvp box (Or maybe something a little better built than a box, maybe a floating castle they cannot get out?) which will have about 10-20 MyWarp signs allowing them to tp to different parts of the world and giving them more of a chance to get away from being 'spawn killed'. The villages and castles will contain loot chests for players and also gives players a chance to try and protect the castle, if an event is held within this world and a faction is able to hold on to a large castle long enough they will have honorable mentions within spawn and will win items and credits for the main world. Tp's and /homes would be disabled, no region protections would be allowed as there would be no point building.

Other notes:

Maybe make some sort of plugin to stop players warping away during a pvp fight, say if a player is so close to a certain radius of the other player they dont have access to any form of teleporting away. This is for players who love pvp and miss being able to attack guests, signs would be placed everywhere so guests understand this area is not for them if they do not wish to get killed, it will give them a taster of some of the good stuff we have within this server. Would also need to think of a way to do the 'kit points' system when the player wishes to leave the world. Would they warp out and have their inventory wiped or would they have to be in a certain 'safe-spot' area to keep the inventories for when they return to the world. Maybe they could bury chests to keep items in but not be able to put items in the chest then spam the /kit to fill the chest up further.... so much to think about lol.

Image example:

Please see attached castles, simple ones would earn you small prizes in events compared to larger ones.
Name:Faction War World or Faction World

Type:PVP, Factions

Public:Faction Members only

Generator:Random Seed

Description: The Faction world, or war world would be a place where faction members can operate and wage wars without the limitations of the no greifing in the regular world. In the Faction war world there would be rules and factions can make agreements or whatever. Factions areas would be protected but during times of war an overlaying protection could be moved above the faction protections and griefing could take place. This would allow factions to build their towns and such up and also wage war without the whole fuss of building war world bases etc. ANd the rules can be very negotiable that way PVP wars only can ensue, buildings can be saved from war upon agreement, etc. Allowing a better faction experience and more realistic wars etc.

To sum it up, this world would be for Factions to:

Build faction stuff and wage wars, but there would also be very flexible rules and a very enhanced roleplaying enviroment.