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[Enjin Archive] MC 1.7 and 1.8 Updates
Started by [E] sawine

Hey,

I don't know if you guys follows Notch's blog, but well i thought I'd just copy paste it here.
WordOfNotch wrote:
Trickling information about the Adventure Update

Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.

The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.

Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.

posted on 9:32 - 28/06/2011
WordOfNotch wrote:
Back in the office, and some words on 1.7 and 1.8!

After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with Scrolls, Mattis (@bomuboi on twitter), and two more potential employees are being talked to. More news on that when we’ve signed them.

Me and Jens have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better. To prevent going too far between updates, we’ve decided to release Pistons early.

That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!

After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.

Then we’ll rest for a few weeks. Then I’ll start working on the first post-release update. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>

posted june 27th

So... in overall:

1.8 : Adventure update, many changes in the overall gameplay, exploration, mobs, more stuff to do.

1.7 : Pistons, shears, stack-able fence, redstone repeaters bug fixes, new textures for cobblestone and claybricks, other bug fixes...
Hi Sawine! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>

Do we have to wait with updating to 1.7 when it comes out?
Exeriti wrote:
Hi Sawine! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>

Do we have to wait with updating to 1.7 when it comes out?

Up to you,

A temp server is going to be opened like the last time on mc.minetown.net:1337

And the 1.6 server will remain available on mc.minetown.net until everything is ready for 1.7.
So, on the temp map.. griefing is allowed right? like last time?
Exeriti wrote:
So, on the temp map.. griefing is allowed right? like last time?

Probably, we usually don't waste time on those temp map issues.

Maybe a larger spawn protection this time though.
thank jesus for stackable fences holy crap it's about time <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
Aren't fences stack-able?? Nvm I get it.

Can't wait for 1.7 <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
im realy looking forward to 1.7
Well admins don't have to worry about stackable fences...... <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f44d.svg?0" type="image/svg+xml" standby=":thumb:">:thumb:</object>

Anyways, I am more excited about 1.8 then any of the other new features. After playing Terraria for the past few weeks now, exploration for me has become the #1 desire I want from games like this, so the idea of a more fleshed out game adds to the already infinite possibilities.

Oh, and by the way, I hate to go off topic, but check out this mod if you get a chance (it's for SP):

Better Than Wolves Mod

It adds a lot of cool mechanical features the game, and it desecrates wolves to death (it even allows for them to be made into companion cubes <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>).