Hey,
I don't know if you guys follows Notch's blog, but well i thought I'd just copy paste it here.
posted on 9:32 - 28/06/2011
posted june 27th
So... in overall:
1.8 : Adventure update, many changes in the overall gameplay, exploration, mobs, more stuff to do.
1.7 : Pistons, shears, stack-able fence, redstone repeaters bug fixes, new textures for cobblestone and claybricks, other bug fixes...
I don't know if you guys follows Notch's blog, but well i thought I'd just copy paste it here.
WordOfNotch wrote:
Trickling information about the Adventure Update
Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.
The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.
Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.
Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.
The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.
Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.
posted on 9:32 - 28/06/2011
WordOfNotch wrote:
Back in the office, and some words on 1.7 and 1.8!
After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with Scrolls, Mattis (@bomuboi on twitter), and two more potential employees are being talked to. More news on that when we’ve signed them.
Me and Jens have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better. To prevent going too far between updates, we’ve decided to release Pistons early.
That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!
After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.
The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.
Then we’ll rest for a few weeks. Then I’ll start working on the first post-release update. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with Scrolls, Mattis (@bomuboi on twitter), and two more potential employees are being talked to. More news on that when we’ve signed them.
Me and Jens have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better. To prevent going too far between updates, we’ve decided to release Pistons early.
That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!
After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.
The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.
Then we’ll rest for a few weeks. Then I’ll start working on the first post-release update. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
posted june 27th
So... in overall:
1.8 : Adventure update, many changes in the overall gameplay, exploration, mobs, more stuff to do.
1.7 : Pistons, shears, stack-able fence, redstone repeaters bug fixes, new textures for cobblestone and claybricks, other bug fixes...