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[Enjin Archive] Minecraft 13w36a / 13w36b Snapshot Released
Started by [E] DanniDorrito

The Minecraft 13w36a Snapshot was just released on September 5th! This snapshot includes many new features, mainly consisting of world creation and plants!

Now, let's get to the additions!

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AMPLIFIED Game Mode

This game mode features the spawning of extremely tall mountains of practically every biome reaching all the way up above to clouds to 256 Y-Value!

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Falling Particles

In addition, jumping from a certain height triggers these new fall particles!

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Mesa Biome

A new biome featuring the spawning of many different types of clay called the Mesa has been added!

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Mega Taiga

A new biome featuring huge spruce trees and a new Dirt-like block called Podzal!

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Roofed Forest

This new biome is dark due to the dense tree layers and the giant mushrooms!

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Sunflower Plains

A new biome with tons of new flowers in it!

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Snowless Taiga

It's just like a taiga...without the snow!

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Stone Beach

Beaches made of Stone.

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Ice Spikes

A new biome with Icicle-like spawns including a new block called Packed Ice!

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Cliffs

Very steep biomes composed mainly of Stone.

Savanna

Different types of trees. They can naturally spawn Horses and NPC Villages! It doesn't rain here either.

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Birch Forest

Forests mainly composed of Birch Wood.

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Flower Forest

A forest full of flowers!

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Deep Ocean

Much deeper than your ordinary oceans!

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Extreme Hills+

They have spruce trees.

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Fishing Changes

Fishing Rods can now be Enchanted!

Enchantments are:

Luck of the Sea (III) - More likely to catch Treasure

Lure (III) - Easier to hook fish

Treasure List: enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, saddles

Junk List: damaged fishing rods, Water Bottles, rotten flesh, string, leather, bowl, sticks, boots or damaged boots

New Fish: Pufferfish, salmon, clownfish

TakingInventory.png

Achievement and Statistic Changes

Achievements are now per world.

New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator

New statistics: Distance by Horse, Junk Fished, and Treasure Fished

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Scoreboard Changes

Statistics can now be shown.

Command /summon

This new command can be used to summon any entity or mob including the Ender Dragon, Ender Crystals, and Giants can be legitly obtained without Third-Party programs!

Pufferfish.png

Pufferfish

A new fish added! Equivalent to one potato. If eaten, will give Poison IV, Hunger III and Nausea II. Used to brew Water Breathing Potions.

Clownfish.png

Clownfish

A new fish added! Equivalent to one cooked potato

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Salmon

A new fish added! Equivalent to one raw potato.

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Packed Ice

A new block found in Ice Spikes.

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Tulips

New flowers added. Used to craft Rose Red, Orange Dye, Light Gray Dye, and Pink Dye.

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Blue Orchid

New flowers added. Used to craft Light Blue Dye.

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Allium

New flowers added. Used to craft Magenta Dye.

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Azure Bluet

New flowers added. Used to craft Light Gray Dye.

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Oxeye Daisy

New flowers added. Used to craft Light Gray Dye.

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Poppy

Replace Rose.

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Sunflower

Two-Block Tall Flower. They face East. Crafts 2 .

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Lilac

Two-Block Tall Flower.

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Peony

Two-Block Tall Flower. Crafts 2 Pink Dye.

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Rose Bush

Two-Block Tall Flower. Crafts 2 Rose Red.

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Double Tall Grass

Twice the height of normal Tall Grass.

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Large Fern

Twice the height of normal Ferns.

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Sugar Cane Texture Change

The texture is now a darker shade of green when planted!

Improvements

-Written Books can be cloned in Survival with it and a Book and Quill in a Crafting Table.

-Item Frames now only break when empty and display customly named Items when up-close!

-Weighted Pressure Plates output signals based on the amount of Items on top of them!

-Flint and Steel is now a shapeless recipe! (Finally...xD) It can also be used to ignite Creepers now!

-Dead Bushes can be placed on Hardened Clay and Stained Clay.

Thanks for reading!

Don't forget to like Minetowns Facebook page! www.facebook.com/Minetown for updates and contests!
still no new tech
@268376 wrote:
still no new tech

Who cares, LOOK AT ALL THE BEAUTIFUL FLOWERS!!!11!

Obviously that's way more important to have than new tech <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
You missed something Danni.

http://imgur.com/gallery/vtuku/

The new World Terrain generation type called Amplified. heheheh these are screens i took.
@268376 wrote:
still no new tech

Who cares? They just added all that new redstone crap in the last update. I think this looks like a really good update; it's about time they made some real improvements to the world itself.
The Amplified biome are cool, and the new World gen is just epic, since i hated the oceans
@2571215 wrote:
You missed something Danni.

http://imgur.com/gallery/vtuku/

The new World Terrain generation type called Amplified. heheheh these are screens i took.

I didn't lol, its the first one in the list "Amplified Game Mode"

I don't believe the Amplified generation will be in the usual minecraft worlds, its for that gamemode only x
@637590 wrote:
@2571215 wrote:
You missed something Danni.

http://imgur.com/gallery/vtuku/

The new World Terrain generation type called Amplified. heheheh these are screens i took.

I didn't lol, its the first one in the list "Amplified Game Mode"

I don't believe the Amplified generation will be in the usual minecraft worlds, its for that gamemode only x

It isnt a Gamemode lol

Amplified is a World Generator that creates Massive mountains
@1787762 wrote:

It isnt a Gamemode lol

Amplified is a World Generator that creates Massive mountains

Its part of a gamemode, have you not read my post? >_>

And I don't mean the gamemodes like Survival, Creative, Hardcore. I mean like the types of worlds you can choose from, however it wont be in the generic survival world if the options are unedited.
@637590 wrote:
AMPLIFIED Game Mode

amplified_display.png

This game mode features the spawning of extremely tall mountains of practically every biome reaching all the way up above to clouds to 256 Y-Value!
wrote:
One reason why we rarely do changes to the world generator is because every little change off-sets the world seed and causes noticeable borders between new and old terrain. A lot of people don’t mind about these borders, but we still want to avoid creating them. So, in order to avoid needing to change the world generator again in the nearest future, we try to do as many changes now as possible.

There have been three main problems we have wanted to address:

Too large oceans

Too uneven/random biome placement

Not enough variation

The solution to these problems have been,

Tweaks to add more islands and checks to avoid huge oceans

Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)

We’ve added a whole bunch of new biomes…

… and most biomes have uncommon/rare variations that you may run into

We’ve also added a bunch of new terrain features, such as new flowers and trees

This is what current maps look like

overviewMap.png

This is how the new maps will look like

overviewMap_new.png