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[Enjin Archive] Frost Building Codes
Started by [E] Heark

The Frost Empire Frostgorod Building Code

It is with great honor that we, the Frost Government, welcome you into this city of ours. It is only with the best interests of all involved that we place these limitations to set forth an era of peace and prosperity amongst our residents. All residents are valued members of the community and will be treated as such at all times. Enjoy your stay and live long and prosper!

Article 1 - Size Limitations

Section 1: No building shall exceed 18 blocks above ground level.

Section 2: No building may extend its walls past the designated building lot perimeter.

Section 3: No building shall have a basement exceeding 7 blocks below ground level, nor any basement expanding beyond the perimeter outlined during the purchase of the lot.

Section 4: Buildings with overhangs must not extend over streets.

Article 2 - Design Code

Section 1: No building may be primarily composed of cobble, dirt, or any type of wood.

Section 2: Cube-shaped buildings must be approved after construction by someone of high enough authority, appointed by either KingMark or Heark.

Section 3: Any designs intending or otherwise invoking prejudiced inclinations are subject to removal by the government.

Section 4: Any designs reflecting negatively upon Frost in any way are subject to removal by the government.

Section 5: Thou shalt not haveth trees sprouting from thy house.

Article 3 - Commercial Buildings

Section 1: Commercial lots must be applied for through a Business Application before purchase and development.

Section 2: Commercial lots require a weekly fee agreed upon after review of the Business Application.

Section 3: Commercial lots are subject to tariffs as seen fit by the Frost Government.

Section 4: No Commercial Building may sell items to players/factions hostile to the Frost Government.

Article 4 - Buying and Selling of Citizen Owned Lots

Section 1: No lot may be sold to a citizen of an enemy faction.

Section 2: Lots may be sold at the discretion of the current owner with effective supervision by the Frost Government.

Section 3: The sale of a lot must be notified to the Frost Government as soon as reasonably possible.

Article 5 - Security

Section 1: No Commercial Building may create situations in which entering the premises will lead to death or serious injury (i.e. dispenser, disappearing floor, etc. upon walking in).

Section 2: Frost Government may, if deemed necessary, use military force to acquisition a lot of and.

Section 3: Any building intentionally noted to be in violation of any of the articles of this building code are subject, if deemed necessary, to removal from Frostgorod and seizure of property.

Section 4: The Frost Empire has the right to pass any law necessary and proper to carry out any of the enumerated laws and codes listed in the Frost Empire Frostgorod Building Code.

---EDIT---

Spelling and grammar

note: is it "Frost Government" or "The Frost Government"?

DAYM.

This feels like what I would find in a private school. I mean SERIOUSLY.
Lol i agree with happyworm lol a lot of rules, but they are good. at least the city is finally open.

How do you put in a business app?
I'll make that. Honestly you're not going to deal with most of these rules at the majority of the time. A lot are just incase we need to get rid of someone who's making a really shitty house or overreaching their boundaries.
wut if I maed a buildinug tht is not follow any of dees and i wunt it in Frawst

lololol ./troll

everyone complaining should realize that without rules it would end up being really ugly
I see the connection happening between you and Heark ^_^

~SN
you know he went to jareds right?
Frost v1 was really ugly as crud, so I'm much more cautious now.
yea good job on the codes how much are lots?
Guys, before it gets too developed, I have an idea... what about a mandatory height limit that decreases as you get farther from the center before flatlining, but the highest it gets is like 32... then in the center, a massive palace? <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>