Just wanted to give everyone a heads up on the progress of the FTB server. We will be remaining in our Beta stage for awhile longer. We are waiting for proper plugin support for forge servers. The project we are waiting on is moving quite fast and should be fully released here soon.
As for the current bugs that have been reported they have been fixed in the 1.4.5 server release. This release will also include thaumcraft. Redpower is still up in the air as to when it will be added. Mojang has released yet another snapshot for MC which usually means redpower will be delayed again <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object>
The following items will be banned for our alpha release. Please not that this list is not final as of yet.
Nukes:
Really nothing unexpected here. They have no real roll in our servers and are just used to cause massive holes in the world and lag.
Quarries:
BC quarries will be disabled as well. There are much more efficient methods (turtles) then quarries. They also cause massive amounts of lag and errors.
Factorization:
Factorization mod is somewhat pointless and causes tons of lag. It doesn't really add much to the server except 12 new ways to do something you can already do with other mods. There is also a massive bug with the 1.4.5 release that causes a lot of problems. Ultimately nothing is really lost with this plugin.
Portal Gun Changes:
Live portal view - Instead of having a constant image update and cause lag we will switch to the static image. Functionality of the mod remains unchanged
Moon portal - This will be fully disabled due to its grief potential. Again funtionality of the mod will remain unchanged.
Mystcraft changes:
Pending testing of the 1.4.5 release we may disable meteor worlds. Many people including myself have experienced crashes due to meteors.
That is all the changes I have as of right now. As more issues arise we might add onto this list. Please remember to act responsibly on our FTB server the purpose is for testing not using nukes to tear it up. I have already had to ban one person so far and wasn't happy about it. This testing process is vital to insure we can run smoothly without the fear of yet another reset. I know you (the users) can't see the work we are putting into this project but I can insure you its a daily project for a majority of our staff.
Considering this is a test server and we are in creative would we mind a map reset? This would fix the issues of the lag caused by all the nukes and other abuses from immature people. Sadly since we are in creative we cannot disable the nukes <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object> Anyways please weigh in on the issue and let me know. I would also like to get a group together of at least 5-10 people to properly test mystcraft. We will be creating as many worlds as we possibly can to see the impact of this on the server. I am still unclear as to whether or not mystcraft causes issues other then whats already been discussed.
Anyone that knows a lot about Thaumcraft please contact me as I have lots of questions about it.
Thanks,
Italy08
As for the current bugs that have been reported they have been fixed in the 1.4.5 server release. This release will also include thaumcraft. Redpower is still up in the air as to when it will be added. Mojang has released yet another snapshot for MC which usually means redpower will be delayed again <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object>
The following items will be banned for our alpha release. Please not that this list is not final as of yet.
Nukes:
Really nothing unexpected here. They have no real roll in our servers and are just used to cause massive holes in the world and lag.
Quarries:
BC quarries will be disabled as well. There are much more efficient methods (turtles) then quarries. They also cause massive amounts of lag and errors.
Factorization:
Factorization mod is somewhat pointless and causes tons of lag. It doesn't really add much to the server except 12 new ways to do something you can already do with other mods. There is also a massive bug with the 1.4.5 release that causes a lot of problems. Ultimately nothing is really lost with this plugin.
Portal Gun Changes:
Live portal view - Instead of having a constant image update and cause lag we will switch to the static image. Functionality of the mod remains unchanged
Moon portal - This will be fully disabled due to its grief potential. Again funtionality of the mod will remain unchanged.
Mystcraft changes:
Pending testing of the 1.4.5 release we may disable meteor worlds. Many people including myself have experienced crashes due to meteors.
That is all the changes I have as of right now. As more issues arise we might add onto this list. Please remember to act responsibly on our FTB server the purpose is for testing not using nukes to tear it up. I have already had to ban one person so far and wasn't happy about it. This testing process is vital to insure we can run smoothly without the fear of yet another reset. I know you (the users) can't see the work we are putting into this project but I can insure you its a daily project for a majority of our staff.
Considering this is a test server and we are in creative would we mind a map reset? This would fix the issues of the lag caused by all the nukes and other abuses from immature people. Sadly since we are in creative we cannot disable the nukes <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/2639.svg?0" type="image/svg+xml" standby=":(">:(</object> Anyways please weigh in on the issue and let me know. I would also like to get a group together of at least 5-10 people to properly test mystcraft. We will be creating as many worlds as we possibly can to see the impact of this on the server. I am still unclear as to whether or not mystcraft causes issues other then whats already been discussed.
Anyone that knows a lot about Thaumcraft please contact me as I have lots of questions about it.
Thanks,
Italy08