wawon0 (Minetown Miner) wrote:
dude either silk spawners of gold to diamonds
SILKSPAWNERS
Meh. Spawners create a huge influx of materials for those who know how to trap right, as well as an abundance in enchanted gear. This utterly destroys the economy, especially when one or two players are able to farm just one specific item - for example, ronvan's wool.
As one of the people to be able to sell wool reliably, he has been able to charge ridiculous amount for it.
That said, without a spawner supply we'd barely get any wool, and it would become rather expensive.
But...we shouldn't be really using wool, it's not an ideal building material, and draws us away from things such as wood or stone-based bricks which usually create far more stylish builds.
If we assume allowing gold->diamonds means a few more diamonds for all, I'm all for it. As someone who builds, mines, and explores, weapons, tools, and armour are of great benefit to me.
I'd rather have a nice stash of diamond than (as is the case) several dozen largechests of mobdrops which will no doubt ultimately be wasted.
Oh, and the whole 'spawners = lag' is a bit of an issue too. My computer isn't exactly top of the range - it's not total rubbish, but with 600 mobs or so I can barely move. I'm willing to give up any spawner-based utilities if it means less lag for all, which also means the horrendous spawnlag won't necessarily put off newer members-when introducing three of my friends to Minetown they all said things along the lines of 'dude wtf its so laggy'. As a result, they opted to stick to their own server.
Reasonably supply of a hugely versatile material > lots of mobdrops + lag, IMO.