Yeah I reported this the first night I noticed it happening. It still hasn't cleared up, nor are any of the conditions brought up in the first post causing the 'glitch' as it is even happening in clunks that have absolution no building what so ever. The 'glitch' first started with snow disappearing when walked on, to later that night anywhere where snow was walked on and disappeared became stacked in multiple 1/8 block sizes. It appears that for each time it was walked on, there is an extra 1/8 snow layer. Which I tested this theory and so far its the only option I can think of.
It is also causing problems on my property, because anywhere that the snow is stacked, my character becomes stuck and cant move. I have to use jumpto to get away from it to be able to move. Plus all my snow is melting when walked on, so its removing my winter look I wanted for my land. Also, the multiple layers of 1/8 snow blocks usually only act as just one 1/8 stack, but if you stand on top of one and jump you will notice sometimes you land on a higher layer (you can see this by hitting F5).
Yield, I would have to say this would certainly count as a 'glitch'. Solely because the snow is behaving outside of the norm as it was designed. In normal conditions it is not supposed to stack past 1/8 blocks (on server side code conditions are checked if snow already exist on said block), and is not supposed to melt when walking on (no code logic on client side to send data back to server about snow removing on walk, network monitoring also provides details that the client is not sending a response, just receiving a response that the snow is gone). Commands or mods that allow these conditions do not negate this from being a 'glitch'. In regards to your statement this is just client side, that is only partly true, client side only renders what server side provides. As a player walks in the world from chunk to chunk the server sends a batch of data that includes all details about the current chunk (those details include all blocks etc in that chunk) these details also include if snow is found on a block. This means the server is supplying data that has multiple layers of snow stacked on one block. From my statement before, I believe this is where the server is attempting to self repair the melting issue of the snow by trying to put the snow back (I haven't captured network packages that include details to apply more layers, as it happens when the character is away, but I do see the data include multiple stacks of 1/8 snow blocks).
PS. please don't think I am arguing with your opinion, I am just sharing mine based off my knowledge of the underlining code based used with Minecraft client/server.
Multiple users having this problem also extends the 'glitch' is server side related. As there are to many conditions each and every client would have to met to isolate the issue being only on the client side. I have attempted to return to stock install and still the issue persist. Also, logging into MT from
MC.net online java applet, the snow is stacked.
All and all, I was hoping when the server rebooted it would have cleared up. But the block details are stored in the world files and I should have known better to think restart would have changed anything.
Regardless, I am looking through the code base on both ends to see if I can isolate a true cause to this crazy snow.
here's my thread BTW, pic's or it didn't happen is right <object class="emojione" data="
https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
Crazy Snow stacking <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>