mattgehring123 wrote:
... I'm confused. How would Diamonds <--> Gold <---> Iron make the value of currency any different?
With iron golem spawners and pig zombie spawners you can effectively generate diamonds because the spawners produce an infinite number of mobs which drop iron ingots and gold nuggets that can be exchanged for diamonds at the bank, and the bank has an infinite supply of diamonds. Without the bank, there is no way to generate diamonds. You have to mine them or buy at the credit shop or from other players. Closing the currency exchange would, IMHO, make diamonds go up in value.
However, I do not see the problem that is trying to be solved by closing the bank's currency exchange. We get new threads on the forums about the economy every few weeks. A lot of people see prices fluctuating, most notably the cost of diamonds in MTC and say "we must do something to fix the economy!" I'm asking, what's wrong with it? People keep making shops and people keep buying items. Isn't that the sign of a healthy economy? There is a waiting list to get shop plots in the spawn market. Nothing is so outrageously priced that it is unattainable. For example, in under a week I saved up enough MTC to buy a villager egg from the credit shop -- just by voting, doing the loot chests (except deathcube and the one where you have to pay to do it), and selling a few items to shops that have 'buy' signs. I don't even have a shop anymore.
Could someone please explain how closing the bank's currency exchange could benefit players on Minetown?