Does Minetown have any plugins that allow passive mob killing (or any type of mob killing) to be turned off for a region? This feature exists in at least one plugin listed on the bukkit dev site, AreaGuard. Note, I'm not suggesting MT use AreaGuard; I'm just saying that the feature is possible to implement.
If not, maybe someone could suggest a solution to my problem. Here's the situation: I'm making an artificial NPC village so that when Minecraft 1.3 comes out, I can trade with each type of villager (See the Minecraft wiki for info on trading). I used my villager spawner to spawn 4 villagers (it only spawns the default type: Farmer), so to get the other types I built a village and the 4 villagers are breeding (the offspring are of random types). I think it'd be neat to allow people to come and trade with my villagers, but I don't want someone coming and killing all of the villagers (repopulating through breeding takes a long time, not to mention the work of placing a spawner to get things started). Any ideas for protecting the villagers?
If not, maybe someone could suggest a solution to my problem. Here's the situation: I'm making an artificial NPC village so that when Minecraft 1.3 comes out, I can trade with each type of villager (See the Minecraft wiki for info on trading). I used my villager spawner to spawn 4 villagers (it only spawns the default type: Farmer), so to get the other types I built a village and the 4 villagers are breeding (the offspring are of random types). I think it'd be neat to allow people to come and trade with my villagers, but I don't want someone coming and killing all of the villagers (repopulating through breeding takes a long time, not to mention the work of placing a spawner to get things started). Any ideas for protecting the villagers?
