Just a suggestion, but I want to hear everyone's opinion about it (members, mods, admins, sawine, everyone).
I'd like to see a shop implemented on this server, which sells every item in the game. It wouldn't be like the cs. It'd have prices based on gold, and they'd be set prices. Of course, these prices would likely be above everyone else's prices and everyone would complain. However, to counter that, everyone complains about the cs right now. So they can just deal with the "over priced goods." The basis of this suggestion is that some goods aren't farmable and are limited on world size. An example would be clay. You only see about 8 blocks per every 50x50 zone of unexplored beach and underwater sand areas (I haven't seen clay in deserts, so I don't know about that). This is just my observation, and an average based on my observation. I believe we have well over 300 weekly active members (just an assumption based on how many people I see on at different times of the day). Seeing this, clay would be rather difficult to obtain.
Of course, clay is just one example of many. Several goods ARE farmable.
The meaning of farmable I use here is this: things that can be reproduced without destroying a block. Such things include loot from mobs as well as plants (saplings drop, you can replant and gain even more and more saplings). This store could just be an expanded cs store, I guess. Considering that I only believe there to be 10 (Made up number) or so blocks that you can't farm that are useful that are not already in the cs/admin shop.
I guess the overall suggestion is this: Since there have been more updates, we've only installed the music disks and the eggs, to be bought. There have been numerous block types added, and I haven't seen any blocks added to the cs or admin shop since even before clay came out. Sand is not an issue, nor is dirt (those are quite abundant). I'd just like staff to confer with each other, and see which ones are not very abundant (with consideration to how many people there are). I realize this suggestion won't be considered right away, and that is fine. I understand that server issues come first, and I'm fine with that. I'm just throwing this out there.
Tell me what you think, everyone. Thanks in advanced.
Block types I don't consider abundant:
-clay
-Lapis Lazuli ore (since we have diamond ore/redstone ore/coal ore for sale, might as well have this too)
-webs (I don't remember seeing this in the stores, but I know we can't build this and I'd like to use it, but if it is there please inform me, thanks)
-mossy cobble (limited to only how many dungeons there are, at roughly 25 blocks per dungeon)
-lily pad (I'm not sure of the abundance of swamp biomes, so not sure about this one)
-nether wart seeds (I know we can grow these, however I believe we need an overpriced sale somewhere that has a large sum, since it takes over an hour to grow them )
I'd like to see a shop implemented on this server, which sells every item in the game. It wouldn't be like the cs. It'd have prices based on gold, and they'd be set prices. Of course, these prices would likely be above everyone else's prices and everyone would complain. However, to counter that, everyone complains about the cs right now. So they can just deal with the "over priced goods." The basis of this suggestion is that some goods aren't farmable and are limited on world size. An example would be clay. You only see about 8 blocks per every 50x50 zone of unexplored beach and underwater sand areas (I haven't seen clay in deserts, so I don't know about that). This is just my observation, and an average based on my observation. I believe we have well over 300 weekly active members (just an assumption based on how many people I see on at different times of the day). Seeing this, clay would be rather difficult to obtain.
Of course, clay is just one example of many. Several goods ARE farmable.
The meaning of farmable I use here is this: things that can be reproduced without destroying a block. Such things include loot from mobs as well as plants (saplings drop, you can replant and gain even more and more saplings). This store could just be an expanded cs store, I guess. Considering that I only believe there to be 10 (Made up number) or so blocks that you can't farm that are useful that are not already in the cs/admin shop.
I guess the overall suggestion is this: Since there have been more updates, we've only installed the music disks and the eggs, to be bought. There have been numerous block types added, and I haven't seen any blocks added to the cs or admin shop since even before clay came out. Sand is not an issue, nor is dirt (those are quite abundant). I'd just like staff to confer with each other, and see which ones are not very abundant (with consideration to how many people there are). I realize this suggestion won't be considered right away, and that is fine. I understand that server issues come first, and I'm fine with that. I'm just throwing this out there.
Tell me what you think, everyone. Thanks in advanced.
Block types I don't consider abundant:
-clay
-Lapis Lazuli ore (since we have diamond ore/redstone ore/coal ore for sale, might as well have this too)
-webs (I don't remember seeing this in the stores, but I know we can't build this and I'd like to use it, but if it is there please inform me, thanks)
-mossy cobble (limited to only how many dungeons there are, at roughly 25 blocks per dungeon)
-lily pad (I'm not sure of the abundance of swamp biomes, so not sure about this one)
-nether wart seeds (I know we can grow these, however I believe we need an overpriced sale somewhere that has a large sum, since it takes over an hour to grow them )