BARNEY626 wrote:
dunsjohn wrote:
redstone delayers are delayed in addition to server lag... so it still comes out to the same time. How do I know? I use a series of repeaters to delay a crusher for blazes to bring them to a half health. It still works even on server lag, because their damage is lagged, and so is the time.
If you wold please read that again as he states in a loop which is ALWAYS stopped by server lag
Other than that I agree with you that it doesn't delay direct currents only repeated ones
It's a pulsar delayer... means it is in a loop... it works perfectly, brings the mobs down to no health, opens for 10 seconds, then drops more mobs in, and repeats. It's 100% auto. Just gotta click two bottons for the reset (one to clear, and one to restart it).