So as you may or may not know, the next version of minecraft, 1.2, is underway. Normally this wouldn't seem like such a big deal, but everything now points to this being an update of epic proportions. A new mob called the ocelot (convertible into a cat) will be added, along with better AI for all mobs, a new biome, blah blah blah. So what, you ask? Well, aside from all that, the whole terrain file system is getting redone. What does this mean for you? Well, for one, it means the roof of the world will now be slightly higher. Just a little bit..
That's on farthest render distance in singleplayer, btw
The lower tick mark on that pillar denotes the old build cap. Yeah, these trees almost reach it. I still find it hard to wrap my head around all this extra height space.
As you might guess, something as rare and immense as raising the world's height cap probably indicates Mojang means business this time. Now, this leaves a lot of questions open: Is the underground going to be elevated as well so that the sea level is 128 (currently sea level is still 64), or is all of this extra space gonna go for above-ground epicness? Cave generation is turned off in the latest snapshot, which might mean they are editing it.. Are mountains now going to generate as more than little dirt mounds and actually look like mountains? And what about the nether, with it's dual-bedrock boundaries, is its generator also getting re-tuned? We will probably find out pretty soon.
Another thing that has me worried, however, is what Minetown plans to do. A terrain generator change is one thing, but a total file system and dimensionality overhaul is a massive change.. Will incompatibility reach the tipping point and necessitate a total server wipe? Use this thread to discuss your thoughts on the new upcoming update as well as new developments as we get future snapshots
That's on farthest render distance in singleplayer, btw
The lower tick mark on that pillar denotes the old build cap. Yeah, these trees almost reach it. I still find it hard to wrap my head around all this extra height space.
As you might guess, something as rare and immense as raising the world's height cap probably indicates Mojang means business this time. Now, this leaves a lot of questions open: Is the underground going to be elevated as well so that the sea level is 128 (currently sea level is still 64), or is all of this extra space gonna go for above-ground epicness? Cave generation is turned off in the latest snapshot, which might mean they are editing it.. Are mountains now going to generate as more than little dirt mounds and actually look like mountains? And what about the nether, with it's dual-bedrock boundaries, is its generator also getting re-tuned? We will probably find out pretty soon.
Another thing that has me worried, however, is what Minetown plans to do. A terrain generator change is one thing, but a total file system and dimensionality overhaul is a massive change.. Will incompatibility reach the tipping point and necessitate a total server wipe? Use this thread to discuss your thoughts on the new upcoming update as well as new developments as we get future snapshots