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[Enjin Archive] Remove glitchs please.
Started by Unknown User

The reason for the protected region and placing blocks glitch is this: lag. Seriously. Back before we had more than 40-50 people on at one time (6 + months ago) you couldn't even attempt to place a block in a protected region. It'd just tell you "You can't place that here, protected region" or something like that. Now, you can see the block placed for a second (sometimes two seconds) and then pop back in your inventory. The only way to solve this "glitch" is to end lag which, in all reality, is just impossible considering the scope of the community now as compared to when I first started here. I don't have time to log on the server much anymore, due to life circumstances, but when I do have time, I now see 180+ people on at a time. That's a lot of people, and we're a non-white list server.

If we try to solve these "glitches" by banning people, you'll see roughly 100 of those 180 simply disappear. The only way to catch any of them is to get a screen shot of them in the act of exploiting a glitch.

Thabigdawg... we can't change the timing of when you get experience. That's programmed into minecraft itself. If we changed that, EVERYONE would need to have a "hacked client," which is also against the rules.

There's also so much more to minetown than just the economy. If the only thing you find fun is the economy, I have news for you. Over the 7ish months I've been with minetown, I've watched the economy start to crash. In fact, I consider Minetown in a recession right now. Prices used to be standard, 8 logs per 1 gold ingot. Now, you see 64 logs per 1 gold ingot. You also see a slower rate of expansion in cities, which means they aren't having as large of an income in their stores. As well, item enchants are random. Say you get a level 50 enchant... it is possible you only get efficiency I out of it. I'm serious. I had a 47 enchant that I did myself, and I only got efficiency I... I literally wanted to cry. So don't worry, a lot of times people will be wasting experience on worthless picks (worthless I mean like 10d). As well, picks aren't depreciating that much. In fact, I don't see any enchants depreciating. They're all in bids, and I see all the bids start at around the same price. The ending bid, I see lower and lower each time, however that isn't the definition of depreciation. Depreciation means the base value of the item loses its worth.

As to Adz example, I want to add that the 200d examples implies that the same amount of experience was used for the 4 and 20 (say 200 levels of experience total for both examples). That's the only way that example makes sense, but even then... the second example has to mean you have less experience in total than the first (since they are linear, not flat, in terms of cost-growth chart).

My source - University professors, however I interpreted their words to fit the game - Accounting and economics. Good example though, Adz.
Adam wrote:
...

Certainly, if you begin banning people for this i know for a fact you're going to lose several notable members of your community, including a $300 donator.

There are other ways (ie mining netherrack with an efficiency pick, and old method of mine) but you'll end up with berks complaining and general bad feeling.

There are slightly more harmful glithces, for example the warworld portal glitch. Unsure if the plethora (love that word) of 'glitches' can be solved, but any way you do it you're going to upset a large community.

Not trying to be the devil's advocate, simply trying to see it from multiple sides.
Gurgash wrote:
If somone is going to /ragequit and leave because of a fixed glitch they can no longer use, whether a 300$ donator or a 1000$ donator, then as i see it thats on them. Glitches and bugs are ment to be fixed not left to be taken advantage of, Same thing with a cobble generator, Would people be mad if it got fixed? Definitly, but hey its a game, games have glitches and glitches are ment to be fixed...

I am not saying ban people for using it, but i am saying it should be fixed. And let the chess pieces fall where they may.
Gurgash wrote:
And im talking about something different, I am saying IF they are fixed and people get mad and ragequit thats on them, I said nothing in my post about him quouting banning people..

I was Merly stating that I feel it should be fixed and if people quit of leave over it, then thats on them...

Also Read the last line of my post, it says Im not saying BAN people, Im saying get it fixed.

I assumed, given the context, that you misinterpreted what Adz had said.

You are clearly making reference to Adz's post which is why the confusion arose.

I know you're not saying to ban people. Adz position was that if people were banned for xp glitching then we would lose some notable players.

You're basically inserting a straw-man into the conversation.

Nobody is going to ragequit because they can't exploit a glitch.
Just look at it like this

If enchanted items become cheaper

You get cheaper enchantments...
The glitch has absolutely nothing to do with lag, and only with a conflict of plugins that weren't designed to work with each other. Hence, it has been fixed.
just a note: this glitch has now been removed thanks to our Dev team. You can no longer get xp for placing in protected regions.
awsome one way down probaly the fastest and it seems it wasnt only glitch removed XD
nope we got a few of them last night at last...hero chat is back as well, tho we still need to set the channels up right
well thank you devs for fixing glitchs
yay, so will i be ableto see if im /telling the right person again? <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
just use /msg personname