drew if ya need help i will be happy to <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
So that's why you needed the AND-gate <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Drew! This is epic! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
The final round should be an awesome arena! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Also, just a suggestion, signs in between each bracket for a fair fight?
Drew! This is epic! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
The final round should be an awesome arena! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Also, just a suggestion, signs in between each bracket for a fair fight?
Already had planned on requesting heal signs in each winning tunnel, also are two doors to the winning tunnel one at the begging and one at the end, both are linked together so they have time to heal and can only get in after they have both won
I see you did a good analysis before you started building <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>
This will be a succes, I'm sure <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Remember you can always poke me if something's acting weird on the redstone part, though I think you got it all covered <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>
This will be a succes, I'm sure <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Remember you can always poke me if something's acting weird on the redstone part, though I think you got it all covered <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>
bump!
Drupe! Do something with this! Plizzzz
Drupe! Do something with this! Plizzzz
Have it so each tunnel has a chest with the tools they can use <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
1st round = iron armor + stone sword
2nd round = iron armor + iron sword
Would make the rounds last and really test the players. What if you also added obstacles in each of the rooms?
1st round = iron armor + stone sword
2nd round = iron armor + iron sword
Would make the rounds last and really test the players. What if you also added obstacles in each of the rooms?
Danny
I think the kit should steadily get worse
So it is harder to kill In The final
I think the kit should steadily get worse
So it is harder to kill In The final