War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
•As a player, you get a fast-paced PVP experience in SMP. ◦Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
◦Your inventory is saved when you join a battle, and restored when you exit.
◦When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
◦Steal the enemy team flag to score for your team.
◦Fight over monuments, control points that, when captured, restore health to your teammates.
•As a warzone maker, you have total control. ◦Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
◦Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
•All the blocks in a zone are reset at the end of every battle.
•Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
•A warhub can be created to link all your zones together.
Download here : https://github.com/downloads/taoneill/war/War%20v1.5.1%20-%20MacArthur.zip
how to install : http://war.tommytony.com/instructions#install
•v1.5.1 - MacArthur - updated ◦At last, I admitted defeat and pushed off solving most performance issues until next version.
◦Cuboid warzones: /setzone now has three modes that can be mixed-and-matched ■Wand-Cuboid modeType "/setzone ziggy" (or "/setzone ziggy wand"). ■You'll receive a wooden sword. Left-click to place the first corner. Right-click to place the second cuboid corner.
■Drop the sword to deactivate warzone setting and resizing.
■Wandless-Cuboid mode ■At one extremity, type "/setzone ziggy corner1" (or c1 or pos1 instead of "corner1").
■At the other end, type "/setzone ziggy corner2" (or c2/pos2).
■Make sure to remember what corner is where!
■Classic Northwest/Southeast mode ■The old "/setzone ziggy <nw/se>" mode is still supported.
■By default, the Northwest corner becomes corner1 (with corner1 at the top block, y=127). ■i.e, to bring down the roof of a classic warzone, go to the Northwest corner at the desired height and type "/setzone ziggy c1".
■By default, the Southeast corner becomes corner2 (with corner2 at the bottom block, y=0). ■i.e, to bring up the floor of a classic warzone, go to the Southeast corner at the desired height and type "/setzone ziggy c2".
■Using nw/se to resize a cuboid warzone will not change the height of its corners.
◦Detachable lobbies ■With the new cuboid mode, lobbies now automatically appear at mid-height of the cuboid (i.e. not necessarily at the surface anymore). This makes their positioning more predictable. From within a warzone, you can still use "/setzonelobby <north/south/west/east>" to change which wall the lobby is attached to.
■When outside a warzone, type "/setzonelobby <warzone-name>" to detach the lobby form the warzone's wall and place it where you are standing.
■In general, lobbies should cause a lot less headaches and reset properly (I can't make any promises for the warhub, though).
◦Workaround for the kicked-for-moving-too-quickly bug that occurred when people in warzones died in lava. I bluntly prevent them from getting kicked now.
◦No more glass warzone outlines on the ground. As zonemaker, use "/zonemaker" to bring up the magic walls to help you.
◦Various smaller additions and fixes ■Can't capture the flag of team with no members (thanks SuperYoshi!)
■Configurable health bonus for monuments (thanks SuperYoshi!)
■Can't score if only players in one team
■No more FF message when arrows bounce back onto you
■Zonemakers, when on a team in a warzone, will see magic walls (they used to be able to just step out).
■Zonemakers can now edit the blocks on the edges of warzones
■Added "/zm" alias for "/zonemaker"
■Made War /reload friendly
■Added "/unloadwar" and "/loadwar" commands. Unfortunately, in its current state, "/unloadwar" doesn't free up all the memory used by warzones, only part of it. The only true performance fix you have for now is to remove warzones from the "plugins/War/war.txt" file so that they don't get loaded when you reboot your server.
■When people log-out mid-game and the server shuts down, their inventory now gets properly reset (thanks to a Craftbukkit update).
■The warzone friendlyfire setting should now be written to disk properly.
◦I'll be updating the instructions page today to better explain the new commands. I'll also cobble together a new youtube video.
◦UPDATE: Sorry everyone. I didn't test lobbies properly after adding the detached option. Everything should be better now.
Features:
•As a player, you get a fast-paced PVP experience in SMP. ◦Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
◦Your inventory is saved when you join a battle, and restored when you exit.
◦When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
◦Steal the enemy team flag to score for your team.
◦Fight over monuments, control points that, when captured, restore health to your teammates.
•As a warzone maker, you have total control. ◦Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
◦Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
•All the blocks in a zone are reset at the end of every battle.
•Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
•A warhub can be created to link all your zones together.
Download here : https://github.com/downloads/taoneill/war/War%20v1.5.1%20-%20MacArthur.zip
how to install : http://war.tommytony.com/instructions#install
•v1.5.1 - MacArthur - updated ◦At last, I admitted defeat and pushed off solving most performance issues until next version.
◦Cuboid warzones: /setzone now has three modes that can be mixed-and-matched ■Wand-Cuboid modeType "/setzone ziggy" (or "/setzone ziggy wand"). ■You'll receive a wooden sword. Left-click to place the first corner. Right-click to place the second cuboid corner.
■Drop the sword to deactivate warzone setting and resizing.
■Wandless-Cuboid mode ■At one extremity, type "/setzone ziggy corner1" (or c1 or pos1 instead of "corner1").
■At the other end, type "/setzone ziggy corner2" (or c2/pos2).
■Make sure to remember what corner is where!
■Classic Northwest/Southeast mode ■The old "/setzone ziggy <nw/se>" mode is still supported.
■By default, the Northwest corner becomes corner1 (with corner1 at the top block, y=127). ■i.e, to bring down the roof of a classic warzone, go to the Northwest corner at the desired height and type "/setzone ziggy c1".
■By default, the Southeast corner becomes corner2 (with corner2 at the bottom block, y=0). ■i.e, to bring up the floor of a classic warzone, go to the Southeast corner at the desired height and type "/setzone ziggy c2".
■Using nw/se to resize a cuboid warzone will not change the height of its corners.
◦Detachable lobbies ■With the new cuboid mode, lobbies now automatically appear at mid-height of the cuboid (i.e. not necessarily at the surface anymore). This makes their positioning more predictable. From within a warzone, you can still use "/setzonelobby <north/south/west/east>" to change which wall the lobby is attached to.
■When outside a warzone, type "/setzonelobby <warzone-name>" to detach the lobby form the warzone's wall and place it where you are standing.
■In general, lobbies should cause a lot less headaches and reset properly (I can't make any promises for the warhub, though).
◦Workaround for the kicked-for-moving-too-quickly bug that occurred when people in warzones died in lava. I bluntly prevent them from getting kicked now.
◦No more glass warzone outlines on the ground. As zonemaker, use "/zonemaker" to bring up the magic walls to help you.
◦Various smaller additions and fixes ■Can't capture the flag of team with no members (thanks SuperYoshi!)
■Configurable health bonus for monuments (thanks SuperYoshi!)
■Can't score if only players in one team
■No more FF message when arrows bounce back onto you
■Zonemakers, when on a team in a warzone, will see magic walls (they used to be able to just step out).
■Zonemakers can now edit the blocks on the edges of warzones
■Added "/zm" alias for "/zonemaker"
■Made War /reload friendly
■Added "/unloadwar" and "/loadwar" commands. Unfortunately, in its current state, "/unloadwar" doesn't free up all the memory used by warzones, only part of it. The only true performance fix you have for now is to remove warzones from the "plugins/War/war.txt" file so that they don't get loaded when you reboot your server.
■When people log-out mid-game and the server shuts down, their inventory now gets properly reset (thanks to a Craftbukkit update).
■The warzone friendlyfire setting should now be written to disk properly.
◦I'll be updating the instructions page today to better explain the new commands. I'll also cobble together a new youtube video.
◦UPDATE: Sorry everyone. I didn't test lobbies properly after adding the detached option. Everything should be better now.