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[Enjin Archive] Is McCapes Mod allowed on MT?
Started by [E] Sorvora

Is McCapes Mod allowed on MT?
yea i would like to know as well cuz id love to have a cape XD
Yes, Almost all mods are allowed except the obvious, (i.e Xray mod, Fly mods, Nodus, ect.) Also, some mods that change the game mechanics wont work, (car mod, Volecano mod, Ect). A good rule of thumb, if it is adding a new item, mob, block, It will not work on servers <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>
lol mccapes

But yeah, it's allowed as long as it doesnt hack. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f61b.svg?0" type="image/svg+xml" standby=":p">:p</object>
hey did u get it to work Sorvora?
@809621 wrote:
Yes, Almost all mods are allowed except the obvious, (i.e Xray mod, Fly mods, Nodus, ect.) Also, some mods that change the game mechanics wont work, (car mod, Volecano mod, Ect). A good rule of thumb, if it is adding a new item, mob, block, It will not work on servers <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

A better rule of thumb would be:

If the mod allows you to alter yourself client side to allow alterations that are unfair against others(such as xray, opacity, target locks, and more) it's not allowed. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>
@1028183 wrote:
@809621 wrote:
Yes, Almost all mods are allowed except the obvious, (i.e Xray mod, Fly mods, Nodus, ect.) Also, some mods that change the game mechanics wont work, (car mod, Volecano mod, Ect). A good rule of thumb, if it is adding a new item, mob, block, It will not work on servers <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object>

A better rule of thumb would be:

If the mod allows you to alter yourself client side to allow alterations that are unfair against others(such as xray, opacity, target locks, and more) it's not allowed. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f609.svg?0" type="image/svg+xml" standby=";)">;)</object>

Meant more for the the second half of that statment, but yea. Same idea
good place for the mod and optifine http://www.youtube.com/watch?v=d08fR__2YLI
http://www.mccapes.com/