What is iConomy?
1.Modular, expandable, and lightweight; Support for money and lightweight banking;
2.Core economy plugin solely for money and banking, allowing others to utilize and create powerful plugins.
3.Fun, iConomy is meant to be simple. If you don't find it simple, tell us. We will see to it that it is.
4.Download & Place in the plugin folder. It's that simple.
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About:
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Latest Recommended Build
Version: v2.0
Download: Residence - http://dl.dropbox.com/u/13748975/Residence/latest/Residence.zip -
•Allows players to define protected areas for themselves.
•Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
•Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
•Support for group permissions on protections.
•Multi-World support.
•Teleport system to allow users to teleport to residences.
•Collision detection system to prevent residences from overlapping.
•Limits to protected size can be set up by the admin.
•Limits to number of protected areas per player can be set.
•Two ways to select land including using the select command, or using a item to select 2 points.
•Messages when you enter / leave a residence. (customizable)
•Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
•Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
•TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
•(Optional) IConomy support, can set up cost per X number of blocks protected.
•(Optional) Permissions support.
•In-game help / commands descriptions
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Jobs v1.3.3 - Jobs plugin for minecraft
Features!:
• Create your own custom jobs and choose what they get paid for and how much.
• Leveling mechanic where higher level jobs will give higher incomes. Income earnt = experience gained.
• Rate of leveling is customizable per class.
• Rate of income increase is customizable per class.
• Customizable skill levels in the game to mark leveling milestones (fully customizable in the configuration file).
• Your profession and skill level is part of your display name and whenever you talk everyone will know what you do and how good you are.
• Stats of your maximum level in a job is saved if you have the stats and achievements plugin. ( for bragging rights)
• Does periodic saving and save on player exiting the server.
•Changing jobs resets your job level to 0.
•Customizable flat rate pay for all items not part of your job description (still only counts placing and breaking objects).
•Permissions support.
Features:
# storage method, can be MySQL, sqlite, flatfile
storage-method: MySQL
# Requires Mysql.
mysql-username: root
mysql-password:
mysql-database: minecraft
mysql-url: jdbc:mysql://localhost:3306/
sqlite-url: jdbc:sqlite:test.db
# base experience needed to level up from level 1 to 2
# experience to level up is base-exp*(1+levelingProgressionRate)^level
base-exp: 100
# mutiplier for xp. xp-multiplyer*jobPay = experience
xp-multiplyer: 1.0
# choose the prefix in chat- full = job and skill level, skill = skill level only,
# job = job level only, none = no prefix
chat-display: full
# choose to broadcast when the user goes up a skill rank to everyone
broadcast-skill-up: true
# How often in minutes you want it to save, 0 disables periodic saving and
# the system will only save on logout
save-period: 10
# money you get paid for any block placed or destroyed not in the list for your job
flat-rate-payout: 1.0
# Create Jobs
# All jobs must follow this framework, <...> means optional
#
# Jobs:
#
# ChatColour:
# levelingProgressionRate:
# incomeProgressionRate:
# Break:
# <object_name: >
# ...
# <object_name: >
# Place:
# <object_name: >
# ...
# <object_name: >
# Kill:
# <creature_name: >
# ...
# <creature_name: >
#
# * In the break section they users will be given or subtracted money on breaking the object.
# * In the place section they users will be given or subtracted money on placing the object.
# * In the kill section they users will be given or subtracted money on killing a creature.
# * levelingProgressionRate is the rate at which the experience required to get to the next
# level increases between levels.
# * incomeProgressionRate is the rate at which the money gained per item.
# * ChatColour is the colour of the title.
#
# NOTE: the object name must be exactly what the material is in the code. e.g:
# cobblestone -> COBBLESTONE
# diamond ore -> DIAMOND_ORE
# tree trunks(any) -> LOG
# wooden boards -> WOOD
#
Jobs:
Woodcutter:
ChatColour: GREEN
levelingProgressionRate: 0.13
incomeProgressionRate: 0.05
Break:
LOG: 5.0
Place:
SAPLING: 1.0
WOOD: 2.0
Miner:
ChatColour: DARK_GRAY
levelingProgressionRate: 0.13
incomeProgressionRate: 0.05
Break:
STONE: 2.0
COAL_ORE: 3.0
REDSTONE_ORE: 3.0
IRON_ORE: 4.0
GOLD_ORE: 5.0
LAPIS_ORE: 5.0
MOSSY_COBBLESTONE: 6.0
DIAMOND_ORE: 6.0
OBSIDIAN: 7.5
Place:
RAILS: 2.0
IRON_ORE: -5.0
GOLD_ORE: -6.0
Builder:
ChatColour: WHITE
levelingProgressionRate: 0.13
incomeProgressionRate: 0.05
Place:
COBBLESTONE: 1.0
WOOD: 1.5
FENCE: 1.5
WOOL: 1.5
STONE: 2.25
GLOWSTONE: 3.0
GLASS: 3.0
BRICK: 4.0
LAPIS_BLOCK: 5.0
DOUBLE_STEP: 2.0
STEP: 2.0
BOOKSHELF: 3.0
WOOD_STAIRS: 2.0
COBBLESTONE_STAIRS: 2.0
Digger:
ChatColour: YELLOW
levelingProgressionRate: 0.13
incomeProgressionRate: 0.05
Break:
DIRT: 2.0
GRASS: 2.0
GRAVEL: 2.0
SAND: 2.0
# Create titles
# to create a title, they must follow this patter.
# Titles:
# :
# ChatColour:
# levelReq :
#
# NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
# but not neccessary to have a title at 0.
Titles:
Apprentice:
ChatColour: WHITE
levelReq: 0
Novice:
ChatColour: GRAY
levelReq: 30
Journeyman:
ChatColour: GOLD
levelReq: 60
Master:
ChatColour: BLACK
levelReq: 90
List of Stuff!
STONE
GRASS
DIRT
COBBLESTONE
WOOD
SAPLING
BEDROCK
SAND
GRAVEL
GOLD_ORE
IRON_ORE
COAL_ORE
LOG
LEAVES
SPONGE
GLASS
LAPIS_ORE
LAPIS_BLOCK
DISPENSER
SANDSTONE
NOTE_BLOCK
BED_BLOCK
POWERED_RAIL
DETECTOR_RAIL
WEB
WOOL
YELLOW_FLOWER
RED_ROSE
BROWN_MUSHROOM
RED_MUSHROOM
GOLD_BLOCK
IRON_BLOCK
DOUBLE_STEP
STEP
BRICK
TNT
BOOKSHELF
MOSSY_COBBLESTONE
OBSIDIAN
TORCH
MOB_SPAWNER
WOOD_STAIRS
CHEST
REDSTONE_WIRE
DIAMOND_ORE
DIAMOND_BLOCK
WORKBENCH
CROPS
SOIL
FURNACE
BURNING_FURNACE
SIGN_POST
WOODEN_DOOR
LADDER
RAILS
COBBLESTONE_STAIRS
WALL_SIGN
LEVER
STONE_PLATE
IRON_DOOR_BLOCK
WOOD_PLATE
REDSTONE_ORE
GLOWING_REDSTONE_ORE
REDSTONE_TORCH_OFF
REDSTONE_TORCH_ON
STONE_BUTTON
SNOW
ICE
SNOW_BLOCK
CACTUS
CLAY
SUGAR_CANE_BLOCK
JUKEBOX
FENCE
PUMPKIN
NETHERRACK
GLOWSTONE
JACK_O_LANTERN
CAKE_BLOCK
DIODE_BLOCK_OFF
DIODE_BLOCK_ON
LOCKED_CHEST
PAINTING
STORAGE_MINECART
POWERED_MINECART
Commands!
/jobs browse - View a list of the available jobs
/jobs join - Join the job
/jobs info - view information about that job
/jobs stats - view your job stats. Includes exp to next level, level and pay each block type.
Permission Node!
jobs.job.<jobname> - the name of the job you wish the group to be able to join.
Download! - http://dl.dropbox.com/u/729332/Jobs/1.3.3b/jobs.rar -
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Links and more stuff to be added!!
http://forums.bukkit.org/threads/sec-mech-econ-residence-v2-0-self-serve-area-protection-system-buy-sell-land-iconomy-740.9358/
http://forums.bukkit.org/threads/econ-iconomy-5-0-eruanna-602-740.40/
http://forums.bukkit.org/threads/econ-jobs-v1-3-3-jobs-plugin-for-minecraft-740-iconomy-5-boseconomy-permissions.13294/