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[Enjin Archive] BIGGEST ICONOMY POST EVER!! Must READ!
Started by [E] dead [1]

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Download iConomy 5.0 http://mirror.nexua.org/iConomy/JARS/5.0/iConomy.jar

What is iConomy?

1.Modular, expandable, and lightweight; Support for money and lightweight banking;

2.Core economy plugin solely for money and banking, allowing others to utilize and create powerful plugins.

3.Fun, iConomy is meant to be simple. If you don't find it simple, tell us. We will see to it that it is.

4.Download & Place in the plugin folder. It's that simple.

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residencelogocrop.png

About:

Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.



Latest Recommended Build

Version: v2.0

Download: Residence - http://dl.dropbox.com/u/13748975/Residence/latest/Residence.zip -

•Allows players to define protected areas for themselves.

•Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.

•Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention

•Support for group permissions on protections.

•Multi-World support.

•Teleport system to allow users to teleport to residences.

•Collision detection system to prevent residences from overlapping.

•Limits to protected size can be set up by the admin.

•Limits to number of protected areas per player can be set.

•Two ways to select land including using the select command, or using a item to select 2 points.

•Messages when you enter / leave a residence. (customizable)

•Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)

•Recursive Sub-zoning. Create zones within zones, and then zones within those zones...

•TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.

•(Optional) IConomy support, can set up cost per X number of blocks protected.

•(Optional) Permissions support.

•In-game help / commands descriptions



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[

Jobs v1.3.3 - Jobs plugin for minecraft

Features!:

• Create your own custom jobs and choose what they get paid for and how much.

• Leveling mechanic where higher level jobs will give higher incomes. Income earnt = experience gained.

• Rate of leveling is customizable per class.

• Rate of income increase is customizable per class.

• Customizable skill levels in the game to mark leveling milestones (fully customizable in the configuration file).

• Your profession and skill level is part of your display name and whenever you talk everyone will know what you do and how good you are.

• Stats of your maximum level in a job is saved if you have the stats and achievements plugin. ( for bragging rights)

• Does periodic saving and save on player exiting the server.

•Changing jobs resets your job level to 0.

•Customizable flat rate pay for all items not part of your job description (still only counts placing and breaking objects).

•Permissions support.

Features:

# storage method, can be MySQL, sqlite, flatfile

storage-method: MySQL

# Requires Mysql.

mysql-username: root

mysql-password:

mysql-database: minecraft

mysql-url: jdbc:mysql://localhost:3306/

sqlite-url: jdbc:sqlite:test.db

# base experience needed to level up from level 1 to 2

# experience to level up is base-exp*(1+levelingProgressionRate)^level

base-exp: 100

# mutiplier for xp. xp-multiplyer*jobPay = experience

xp-multiplyer: 1.0

# choose the prefix in chat- full = job and skill level, skill = skill level only,

# job = job level only, none = no prefix

chat-display: full

# choose to broadcast when the user goes up a skill rank to everyone

broadcast-skill-up: true

# How often in minutes you want it to save, 0 disables periodic saving and

# the system will only save on logout

save-period: 10

# money you get paid for any block placed or destroyed not in the list for your job

flat-rate-payout: 1.0

# Create Jobs

# All jobs must follow this framework, <...> means optional

#

# Jobs:

#

# ChatColour:

# levelingProgressionRate:

# incomeProgressionRate:

# Break:

# <object_name: >

# ...

# <object_name: >

# Place:

# <object_name: >

# ...

# <object_name: >

# Kill:

# <creature_name: >

# ...

# <creature_name: >

#

# * In the break section they users will be given or subtracted money on breaking the object.

# * In the place section they users will be given or subtracted money on placing the object.

# * In the kill section they users will be given or subtracted money on killing a creature.

# * levelingProgressionRate is the rate at which the experience required to get to the next

# level increases between levels.

# * incomeProgressionRate is the rate at which the money gained per item.

# * ChatColour is the colour of the title.

#

# NOTE: the object name must be exactly what the material is in the code. e.g:

# cobblestone -> COBBLESTONE

# diamond ore -> DIAMOND_ORE

# tree trunks(any) -> LOG

# wooden boards -> WOOD

#

Jobs:

Woodcutter:

ChatColour: GREEN

levelingProgressionRate: 0.13

incomeProgressionRate: 0.05

Break:

LOG: 5.0

Place:

SAPLING: 1.0

WOOD: 2.0

Miner:

ChatColour: DARK_GRAY

levelingProgressionRate: 0.13

incomeProgressionRate: 0.05

Break:

STONE: 2.0

COAL_ORE: 3.0

REDSTONE_ORE: 3.0

IRON_ORE: 4.0

GOLD_ORE: 5.0

LAPIS_ORE: 5.0

MOSSY_COBBLESTONE: 6.0

DIAMOND_ORE: 6.0

OBSIDIAN: 7.5

Place:

RAILS: 2.0

IRON_ORE: -5.0

GOLD_ORE: -6.0

Builder:

ChatColour: WHITE

levelingProgressionRate: 0.13

incomeProgressionRate: 0.05

Place:

COBBLESTONE: 1.0

WOOD: 1.5

FENCE: 1.5

WOOL: 1.5

STONE: 2.25

GLOWSTONE: 3.0

GLASS: 3.0

BRICK: 4.0

LAPIS_BLOCK: 5.0

DOUBLE_STEP: 2.0

STEP: 2.0

BOOKSHELF: 3.0

WOOD_STAIRS: 2.0

COBBLESTONE_STAIRS: 2.0

Digger:

ChatColour: YELLOW

levelingProgressionRate: 0.13

incomeProgressionRate: 0.05

Break:

DIRT: 2.0

GRASS: 2.0

GRAVEL: 2.0

SAND: 2.0

# Create titles

# to create a title, they must follow this patter.

# Titles:

# :

# ChatColour:

# levelReq :

#

# NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended

# but not neccessary to have a title at 0.

Titles:

Apprentice:

ChatColour: WHITE

levelReq: 0

Novice:

ChatColour: GRAY

levelReq: 30

Journeyman:

ChatColour: GOLD

levelReq: 60

Master:

ChatColour: BLACK

levelReq: 90



List of Stuff!



STONE

GRASS

DIRT

COBBLESTONE

WOOD

SAPLING

BEDROCK

SAND

GRAVEL

GOLD_ORE

IRON_ORE

COAL_ORE

LOG

LEAVES

SPONGE

GLASS

LAPIS_ORE

LAPIS_BLOCK

DISPENSER

SANDSTONE

NOTE_BLOCK

BED_BLOCK

POWERED_RAIL

DETECTOR_RAIL

WEB

WOOL

YELLOW_FLOWER

RED_ROSE

BROWN_MUSHROOM

RED_MUSHROOM

GOLD_BLOCK

IRON_BLOCK

DOUBLE_STEP

STEP

BRICK

TNT

BOOKSHELF

MOSSY_COBBLESTONE

OBSIDIAN

TORCH

MOB_SPAWNER

WOOD_STAIRS

CHEST

REDSTONE_WIRE

DIAMOND_ORE

DIAMOND_BLOCK

WORKBENCH

CROPS

SOIL

FURNACE

BURNING_FURNACE

SIGN_POST

WOODEN_DOOR

LADDER

RAILS

COBBLESTONE_STAIRS

WALL_SIGN

LEVER

STONE_PLATE

IRON_DOOR_BLOCK

WOOD_PLATE

REDSTONE_ORE

GLOWING_REDSTONE_ORE

REDSTONE_TORCH_OFF

REDSTONE_TORCH_ON

STONE_BUTTON

SNOW

ICE

SNOW_BLOCK

CACTUS

CLAY

SUGAR_CANE_BLOCK

JUKEBOX

FENCE

PUMPKIN

NETHERRACK

GLOWSTONE

JACK_O_LANTERN

CAKE_BLOCK

DIODE_BLOCK_OFF

DIODE_BLOCK_ON

LOCKED_CHEST

PAINTING

STORAGE_MINECART

POWERED_MINECART



Commands!



/jobs browse - View a list of the available jobs

/jobs join - Join the job

/jobs info - view information about that job

/jobs stats - view your job stats. Includes exp to next level, level and pay each block type.



Permission Node!



jobs.job.<jobname> - the name of the job you wish the group to be able to join.



Download! - http://dl.dropbox.com/u/729332/Jobs/1.3.3b/jobs.rar -


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Links and more stuff to be added!!

http://forums.bukkit.org/threads/sec-mech-econ-residence-v2-0-self-serve-area-protection-system-buy-sell-land-iconomy-740.9358/

http://forums.bukkit.org/threads/econ-iconomy-5-0-eruanna-602-740.40/

http://forums.bukkit.org/threads/econ-jobs-v1-3-3-jobs-plugin-for-minecraft-740-iconomy-5-boseconomy-permissions.13294/
iconomy is crap
sorry no lol
I can't tell if he's srs or just post whoring a lot lately.
Because copying pasting Bukkit = Obviously best post evar.

~SN
I vote for residence only. That way we can protect our own houses, or make it for donators 20+ <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Im gonna lock this because iConomy is not coming onto our server anytime soon