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[Enjin Archive] Silkspawners
[Enjin Archive] Silkspawners
Started by
[E] tlawler
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[E] tlawler
Enjin Archive
Joined
25 Jan 2012
Last Seen
29 Apr 2020
Topics
4
Posts
13
Over 11 years ago
Silkspawners is down and I am currently needing a Skeleton Grinder to self sustain some... secret projects. If a Staff could please comment about the progress etc. of fixing it.
Tlawler
[E] ◀◉JIMMY◉►™
Enjin Archive
Joined
11 Mar 2012
Last Seen
18 Apr 2022
Topics
75
Posts
872
Over 11 years ago
Make a PE to get the spawner broken, and the egg given
Unknown User
The content on this profile belongs to different accounts
Enjin Archive
Joined
30 Apr 2024
Last Seen
02 May 2024
Topics
1634
Posts
16066
Over 11 years ago
No Jimbo. Spawners are disabled, you cannot make them. Or break them.
[E] ◀◉JIMMY◉►™
Enjin Archive
Joined
11 Mar 2012
Last Seen
18 Apr 2022
Topics
75
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872
Over 11 years ago
Well then...just have to wait...
[E] Natedog85137
Enjin Archive
Joined
21 Dec 2010
Last Seen
25 Feb 2018
Topics
60
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541
Over 11 years ago
For how long? They've been broken for quite some time...
[E] leo
Enjin Archive
Joined
17 Sep 2013
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02 Jun 2014
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6
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636
Over 11 years ago
Silkspawners has been updated. However I have no idea as of how well it is working...
Unknown User
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Enjin Archive
Joined
30 Apr 2024
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02 May 2024
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1634
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16066
Over 11 years ago
@957312 wrote:
Silkspawners has been updated. However I have no idea as of how well it is working...
Excellent news, Leo. As for testing it, perhaps we could simply construct them ingame?
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