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[Enjin Archive] WW War Rules
Started by Unknown User

Okey, last nights battle got alittle bit out of hand so i think we should have some Faction War rules;

1) Before the faction attack, the faction have to set up a camp atleast 50 blocks away from the enemy base. This dosent mean the faction attacking cant hide it or bouild attack tunnels from it.

2) /home set is only allowed inside the factions camp (for attackers)

3) To make the fight fair, the best armour allowed is iron armour. Not everyone can afford diamond ones... (diamond armour is allowed for the general)

4) If one side surrenders, the fight stops and the side that surrenders have to abonden theire base. They can also be ordered to throw theire weapon over to avoid a fight, or simply escape captivity.

Reserved for other sugestions
I agree with these rules, Eissaye and I are also working on some rules of war which we can add to these.
I've got it!

No more home, no warp, 2 members nominated from each faction can use /HQ set which sets a private warp for all faction members!

Of course it needs factiosn to be integrated somehow