How It Works
In this event, players are first let into the Limited Build Shop! Here, you can get (almost) any block in the game for free to fill your inventory with. If there is an item you want that is not there (like cake), just let the Event Host, typically me, know and we will give it to you if possible. Once you have all the items you want, you warp to the plot area and begin building your Christmas Themed entry. No items will be spawned after you leave the Limited Build Shop, meaning you only have 36 inventory slots for items and making it a "Limited Build." The entire event lasts 1 hour from access to the shop to the end of building.
Time
Tonight (December 24) at 10:00 PM (ET)
There is a countdown on the home page!
Prizes
First: 12,000 MT Credits + Special Surprise from Kutha!
Second: 8,000 MT Credits + Lot in The Shore
Third: 5,000 MT Credits
Please come by and play! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f644.svg?0" type="image/svg+xml" standby=":roll:">:roll:</object>
In this event, players are first let into the Limited Build Shop! Here, you can get (almost) any block in the game for free to fill your inventory with. If there is an item you want that is not there (like cake), just let the Event Host, typically me, know and we will give it to you if possible. Once you have all the items you want, you warp to the plot area and begin building your Christmas Themed entry. No items will be spawned after you leave the Limited Build Shop, meaning you only have 36 inventory slots for items and making it a "Limited Build." The entire event lasts 1 hour from access to the shop to the end of building.
Time
Tonight (December 24) at 10:00 PM (ET)
There is a countdown on the home page!
Prizes
First: 12,000 MT Credits + Special Surprise from Kutha!
Second: 8,000 MT Credits + Lot in The Shore
Third: 5,000 MT Credits
Please come by and play! <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f644.svg?0" type="image/svg+xml" standby=":roll:">:roll:</object>