I voted for 'powers with changes'.
There are a few reasons behind this.
Although MCMMO is a nice plugin, the combat divide it causes (ie that of you being unlikely to win at all unless you both have equalish stats or better) will be an issue for people joining, as they will be ones coming in to PVP. They won't wanting to spend 40 hours punching skeletons so they can stand a fair chance in a fight.
I do like the non-combat skills with MCMMO, though. As you're not competing with others in these aspects, you are able to grind a skill, while potentially doing something useful (ie find diamonds) without having to worry about training this is you want to PVP.
I liked NirvaEx, but It had issues. Although the abilities were more varied and added a bit more spice to playing MC, many abilities were a bit OP, and I would have really liked the ability to change classes once every 8 hours or so.....Now, I WOULD have voted 'nclass with modifications'...but...
I simply LOVE s86Powers. I love the ingenuity behind some of the skills, I love the fact we can have 3 rather diverse abilities, and I love how much thought has been put into each power.
However, there ARE changes that need to be done.
Volatility, PhaseWalk, and Tracker are all OP, in their own way. And worst of all, you COULD'VE had all 3 of these abilities, had two of them not been removed as choices. Volatility still remains and makes region protections somewhat of a liability, as it bypasses region protections and allows chests to be broken. This in my opinion is far too powerful an ability, perhaps would be more viable if it DIDN'T override region protections, but the blast radius was a little larger.
I would (personally) like the following....
MCMMO Skills, without the combat ones (similar to the setup we have currently)
S86Powers, with the ability to have maybe two passive abilites, with the extra one costing much more, and with a few skills amended so they balance out.
And heck, might even be nice to have nClass classes thrown in for a bit more variety too, with also a few abilites there being modified (Vampiric Kiss anyone?), But this one would only be a delightful extra.
So I could be mining Diamond, while levelling my Mining, Fall into lava but be protected because I'm a druid, and then whack some Spiders with BloodBend to heal me whilst I mine.
I (again, personally) would hate to have MCMMO combat abilities. I enjoy the skills but the unbalance it brings (not that I'm exactly lazy with training, having played goddamn Runescape for 4 years) I fear would put me off doing anything but mining because I could be killed in two hits by some lad with 1000 unarmed, or destroys my trusty fireprotIV in two hits with his Diamond axe...Especially when Diamond is worth so much more on this server.
TL;DR Powers(Modified) with MCMMO non-pvp skills would be my own choice. Essentially, its just the MCMMO PVP skills that I specifically DON'T want.
Long post >.>
EDIT Also, this.
HamerGaming wrote:
I personally like the powers plugin because it makes PvP interesting, BUT i have a few ideas for it, like how you would not be able to activate abilitys inside another factions claimed land. Also how specific powers could be touched up a bit or have a cool down. Then again that s just my opinion.