Exeriti wrote:
Or we could make an instance, a meteor with an nethr gate in side it (activated) skelli,zombieand pigman spawners, lava fire.. hell stone mossy cobblestone..
The area suronding the meteor is fortified and one gate (5 blocks wide) and 3 blocks away from the gate is a door into the ready room were Chests auto spawn items that'll be removed upon leavingthe area..
items picked up from mobdrops willbe kept then leaving again.
Objective: Grab your equipment and help fend off the massive horde of monsters byplacing 4 torces by every mob spawner (1 at each side.)
Starts everyday from 18.00 - 20.00
Chest's:
Armour Chest -> gives full steel armour
Weapon Chest -> gives one diamond sword, a bow and 3 stacks of arrows.
Food Chest -> gives 5 roasted beef
Reward Chest -> gives 5 diamonds (can only be activated within 3 minutes of clearing out the room by a player that have spent
more than 5 minutes inside the room. Can only be activated once a day(not evty 24hours) eachplyer.
Thechests will automaticly ad the stuff to your inventory by right clicking it and can only be activated each 5 minutes.)
Why don't we go step by step? First I think we should just make quests with each npc. Like the armor shop gives you a quest to find some coal or something to refine his weapons, and if you do he will give you an iron sword. And the food shop gives you a quest to kill the monster surrounding the npc's crops, or it's farm.
Lets go little by little, we might have problems when we try to do everything with barely any experience. Also, your idea is great, it just might be abused. Another thing is that people would get tired of one big quest, its better to have a variety to begin with.