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[Enjin Archive] Clan home dying
Started by [E] ronvandorp

The /clan home cannot be reset.

In 1.2.3 I never had a single issue, it always worked.

Now if I /clan home there when the chunk is not loaded (i.e. from far away, like spawn) I die instantly.
I saw a long time ago that you could /pe for a new clan home. On a side note, I don't die at my clan home even if it isn't loaded.
According to Leo, my death is by unknown causes in the logs.

Also, the clan home is set in Nimaro, where invincibiliy is set on.
I die from certain warps too, if I warp there from a distance. The damage is dealt before the WorldGuard invulnerability can kick in.
The following things will kill you sometimes:

- /tp (a moderator force-teleporting you)

- Certain warps

- Certain /clan home

The following things have not killed me yet:

- /tpa, /tpahere

- /home

I died in a region with invincibiliy flag on.

I even died with God Mode on (given by a mod).
With the new 1.3 updates there are some bugs where you will die from certain warps and such. 1.3.2 fixed some of these problems but hopefully there will be a new update soon fixing the rest.