Ok, I've spent the last three weeks trying to make a good system for this. It's been on and off, and cost me more than a few bottles of vodka, but I think I have a nice solid system.
Conditions for war:
A) Both factions must have a castle/fort/city for sieges, AND must build a clearly marked flag tower or main building with a ten block high 1-wide stone tower
B) Both must agree to it
First of all, both parties need to accept the first war challenge. Anyone can attack anyone, but both need to accept and understand the war agreement. Opposing forces may accept or decline these agreements, depending on what the community wants. I think it would be wise for all factions to make a wartime counsel to decide when there will be wars, and when there will not be.
Secondly, 'war' does not mean go murder people in the street who are of the opposing faction, it means sieges, which is when members of one faction go and attack the main city or castle of the enemy, and the other defends as best as they can. Sieges will last 15 minutes, or until all attackers are dead. Attackers must reach the peak of the enemy city or castle, or the main hall/flag tower of the place under siege. The attackers win if they take down the 10 block high stone tower and replace it with a 10 block high dirt tower.
Third, sieges will be once a day for a week for the warring factions, at set times. Times are as follows
Sunday raid: 11 PM (all times in eastern time)
Monday raid: 5 PM
Tuesday raid: 6 PM
Wednesday raid: 5 PM
Thursday raid: 5 PM
Friday raid: 8 PM
Saturday raid: 9 PM
Saturday is the final siege, so it will be a respawn 30 minute battle. If you die in normal raids, you die until its over. If you die on saturday raids, you can rush back to the siege. It will alternate between Attackers/Defenders throughout the week. The ones who declared war siege first, on the next day they are defending. So if you are the declarers of war, your schedule looks like this:
Sunday: Attack
Monday: Defend
Tuesday: Attack
Wednesday: Defend
Thursday: Attack
Friday: Defend
Saturday: Attack
Losers of the sieges overall gain the right to immediately challenge their foes back and the enemy has to accept. If the defenders lose again, they may not do this again.
Times are all bendable to the needs of the different factions.
If we get deathnotify, I would like to implement a point system. When attacking or defending, as you kill people, you gain points. 1 point for normal grunts, 5 points for a war council member, and 10 points for the leader of the attacking/defending party. It is up to siege leaders to keep track of the points of all their members, so there is no cheating. I think we can kill two birds with one stone in this, because my idea is that those who have the most points on the winning team will get 1 free thing protected.
Losing teams do not lose anything, except their pride and dignity. Winners get 1 of the following:
Three stacks of cobblestone
10 diamonds (NOT diamond blocks)
20 arrows
1 bow
25 obsidian
64 bloodstone
32 glass
64 coal
All of these are (hopefully) provided by an admin or owner, so that the losers don't have to give the winners their hard earned booty.
Will expand upon this as my massive hangover wears off...
Comments? Suggestions?
Conditions for war:
A) Both factions must have a castle/fort/city for sieges, AND must build a clearly marked flag tower or main building with a ten block high 1-wide stone tower
B) Both must agree to it
First of all, both parties need to accept the first war challenge. Anyone can attack anyone, but both need to accept and understand the war agreement. Opposing forces may accept or decline these agreements, depending on what the community wants. I think it would be wise for all factions to make a wartime counsel to decide when there will be wars, and when there will not be.
Secondly, 'war' does not mean go murder people in the street who are of the opposing faction, it means sieges, which is when members of one faction go and attack the main city or castle of the enemy, and the other defends as best as they can. Sieges will last 15 minutes, or until all attackers are dead. Attackers must reach the peak of the enemy city or castle, or the main hall/flag tower of the place under siege. The attackers win if they take down the 10 block high stone tower and replace it with a 10 block high dirt tower.
Third, sieges will be once a day for a week for the warring factions, at set times. Times are as follows
Sunday raid: 11 PM (all times in eastern time)
Monday raid: 5 PM
Tuesday raid: 6 PM
Wednesday raid: 5 PM
Thursday raid: 5 PM
Friday raid: 8 PM
Saturday raid: 9 PM
Saturday is the final siege, so it will be a respawn 30 minute battle. If you die in normal raids, you die until its over. If you die on saturday raids, you can rush back to the siege. It will alternate between Attackers/Defenders throughout the week. The ones who declared war siege first, on the next day they are defending. So if you are the declarers of war, your schedule looks like this:
Sunday: Attack
Monday: Defend
Tuesday: Attack
Wednesday: Defend
Thursday: Attack
Friday: Defend
Saturday: Attack
Losers of the sieges overall gain the right to immediately challenge their foes back and the enemy has to accept. If the defenders lose again, they may not do this again.
Times are all bendable to the needs of the different factions.
If we get deathnotify, I would like to implement a point system. When attacking or defending, as you kill people, you gain points. 1 point for normal grunts, 5 points for a war council member, and 10 points for the leader of the attacking/defending party. It is up to siege leaders to keep track of the points of all their members, so there is no cheating. I think we can kill two birds with one stone in this, because my idea is that those who have the most points on the winning team will get 1 free thing protected.
Losing teams do not lose anything, except their pride and dignity. Winners get 1 of the following:
Three stacks of cobblestone
10 diamonds (NOT diamond blocks)
20 arrows
1 bow
25 obsidian
64 bloodstone
32 glass
64 coal
All of these are (hopefully) provided by an admin or owner, so that the losers don't have to give the winners their hard earned booty.
Will expand upon this as my massive hangover wears off...
Comments? Suggestions?