Public access to the most powerful passive mob grinder on the server.
/warp passive
The machine gives you cooked chicken, cooked porkchop, egg, feather, leather, steak and wool and can be used while completely AFK.
After re-inventing the sheep cannon and innovating the egg machine farther, it was time to create the ultimate passive mob grinder. This machine has a number of specialised technology to increase the output. Special about this machine is that the collection point is also the point from which all spawners can be activated, meaning this machine can be used while fully AFK. It is also unique in the use of ice to speed up collection, item lifts to transport items vertically and a specialised chicken cooker design.
The output is currently roughly 5 items per second, filling your inventory in roughly half an hour.
Spawners are hung in clusters. A single cluster totals 24 patches of grass and 3x3x3 (= 27) spawners. The machine currently has eight dedicated clusters, totalling 216 passive mob spawners.
* The efficiency per spawner (chance a mob will spawn per spawn cycle, roughly every 25 seconds) is highly dependent on the amount of available grass to spawn on. Simply placing more spawners with only a few pieces of grass is not a wise strategy. Overall spawn efficiency is slightly above 34 %, meaning each spawner spawns at least one mob roughly every 75 seconds.
* There can only be 6 mobs of a single type in the 19x19x7 box around any spawner. There needs to be room for pistons to push the mobs away from the spawners, limiting the amount of grass that can be placed.
Four clusters are dedicated to pigs. Pigs pick up momentum, fall through lava and die upon impact on fence posts that extend through water.
Two clusters are dedicated to sheep, mooshrooms and cows. These mobs, like the pigs, pick up momentum, fall through lava and die upon impact on fence posts that extend through water. Difference from the pigs is the lava placement, which needs to be different to prevent all mobs from dying in the lava and burning the items. Note that sheep do not actually need lava to be killed, but were put in these two clusters for integration purposes.
Two clusters are dedicated to chickens. Sheep cannon technology was used to funnel all chickens into a 1x1 vertical tunnel, where they land on a piece of burning netherrack. Periodically, the netherrack is retracted by a piston, put back into position and re-lit on fire. Timing is key in the process, since chickens have very limited health. Burning too long will burn the items along with the chickens, burning too short will let the chickens land in water before they are burnt to death.
The items of all eight clusters are collected in four water pools, each of which double as an egg machine. All items are moved in canals in water on ice to a single point.
The items then enter an item lift. An item lift consists of alternated fence gates and solid blocks. The items are dropped into water at the top of the lift, where they are transferred to the next lift. Three item lifts are required to make the distance.
There are plans to expand the machine with another 50 % output. In 1.3, pigs will drop double amounts of porkchops on average. The expansion plans will bring the machine to its theoretical limit, which is thought to be 10 items per second.
Note that it takes a minimum of 1000 game ticks (5 minutes without lag) before chickens start laying eggs. If you are interested in eggs, stay in the machine for a while.
/warp passive
The machine gives you cooked chicken, cooked porkchop, egg, feather, leather, steak and wool and can be used while completely AFK.
After re-inventing the sheep cannon and innovating the egg machine farther, it was time to create the ultimate passive mob grinder. This machine has a number of specialised technology to increase the output. Special about this machine is that the collection point is also the point from which all spawners can be activated, meaning this machine can be used while fully AFK. It is also unique in the use of ice to speed up collection, item lifts to transport items vertically and a specialised chicken cooker design.
The output is currently roughly 5 items per second, filling your inventory in roughly half an hour.
Spawners are hung in clusters. A single cluster totals 24 patches of grass and 3x3x3 (= 27) spawners. The machine currently has eight dedicated clusters, totalling 216 passive mob spawners.
* The efficiency per spawner (chance a mob will spawn per spawn cycle, roughly every 25 seconds) is highly dependent on the amount of available grass to spawn on. Simply placing more spawners with only a few pieces of grass is not a wise strategy. Overall spawn efficiency is slightly above 34 %, meaning each spawner spawns at least one mob roughly every 75 seconds.
* There can only be 6 mobs of a single type in the 19x19x7 box around any spawner. There needs to be room for pistons to push the mobs away from the spawners, limiting the amount of grass that can be placed.
Four clusters are dedicated to pigs. Pigs pick up momentum, fall through lava and die upon impact on fence posts that extend through water.
Two clusters are dedicated to sheep, mooshrooms and cows. These mobs, like the pigs, pick up momentum, fall through lava and die upon impact on fence posts that extend through water. Difference from the pigs is the lava placement, which needs to be different to prevent all mobs from dying in the lava and burning the items. Note that sheep do not actually need lava to be killed, but were put in these two clusters for integration purposes.
Two clusters are dedicated to chickens. Sheep cannon technology was used to funnel all chickens into a 1x1 vertical tunnel, where they land on a piece of burning netherrack. Periodically, the netherrack is retracted by a piston, put back into position and re-lit on fire. Timing is key in the process, since chickens have very limited health. Burning too long will burn the items along with the chickens, burning too short will let the chickens land in water before they are burnt to death.
The items of all eight clusters are collected in four water pools, each of which double as an egg machine. All items are moved in canals in water on ice to a single point.
The items then enter an item lift. An item lift consists of alternated fence gates and solid blocks. The items are dropped into water at the top of the lift, where they are transferred to the next lift. Three item lifts are required to make the distance.
There are plans to expand the machine with another 50 % output. In 1.3, pigs will drop double amounts of porkchops on average. The expansion plans will bring the machine to its theoretical limit, which is thought to be 10 items per second.
Note that it takes a minimum of 1000 game ticks (5 minutes without lag) before chickens start laying eggs. If you are interested in eggs, stay in the machine for a while.