Darth Android wrote:
All /hats are purely for looks. There used to be a plugin that made light-emitting hats actually emit light while worn, but that was causing chunk corruption, so it was removed (Fooling the server into thinking there are phantom light sources never ends well...). Of other interesting note, using a biome-tinted item (leaves) as a hat will cause whatever you have in your hand to be biome-tinted (leading to the "green" diamonds that people had a week ago). The spawner issue in particular is caused by the /hat command stripping all enchantments off of the item, and the spawner plugin tracks spawner type by putting an enchantment on the spawner, so beware using any blocks that are managed by plugins which might contain enchantments as hats.
So that's what happened to my torch on my back. Dammit, lol. No more cave exploring without 30 million stacks torches, haha. Also, very interesting facts about the green diamonds, I didn't even hear that happening.
Also, couldn't you go into the program and disable the /hat on the spawners and other blocks that would cause issues in the server? Just thinking that it is possible to do that, and would save so much time in the long run (so you wouldn't need to do so much maintenance for spawner issues).