General consensus - big crime, instaban. light crime, a chance or two.
I generally agree, although i have some suggestions.
Indeed, if a player has worked hard on a project only to see the entire thing crumble, then the griefer deserves no less than a ban, effective immediately.
Likewise, a new player who sees an unlocked chest with diamonds in it will be unaware of the reprecussions, perhaps even thinking they're there to help players start out. Certainly, when i was approved i found such a chest but checked beforehand if it was ok. Naturally, turned out it wasn't. Point was, some people may not check, resulting in a ban.
What about applying a "black mark" system to MineTown? A database storing playernames followed by "ban points out of 100" which would have simple textboxes for mods and above to enter the players name followed by the amount to increment their "ban points" by. Upon reaching 100, the player would be automatically banned with no chance of redemption.
The severity of the crime would denote the point increment ie
You get the picture.
I'd also like to suggest re-guesting for certain crimes, which would mean said player would have to reapply, and would lose all former donator perks.
These are my ideas, and if you think they're good, vote up and we may get to see it being applied ^-^
-Adz
I generally agree, although i have some suggestions.
Indeed, if a player has worked hard on a project only to see the entire thing crumble, then the griefer deserves no less than a ban, effective immediately.
Likewise, a new player who sees an unlocked chest with diamonds in it will be unaware of the reprecussions, perhaps even thinking they're there to help players start out. Certainly, when i was approved i found such a chest but checked beforehand if it was ok. Naturally, turned out it wasn't. Point was, some people may not check, resulting in a ban.
What about applying a "black mark" system to MineTown? A database storing playernames followed by "ban points out of 100" which would have simple textboxes for mods and above to enter the players name followed by the amount to increment their "ban points" by. Upon reaching 100, the player would be automatically banned with no chance of redemption.
The severity of the crime would denote the point increment ie
- Player1 destroys Player2's 3000block skyscraper etcetc area rollback, +100 points, instant ban.
- Player3 destroys a ladder in Player2's Skyscraper etcetc items returned, +10 points.
- Player3 then steals Player4's 6 Dragon Eggs etcetc items returned, +84 points, Player3 point total now 94.
You get the picture.
I'd also like to suggest re-guesting for certain crimes, which would mean said player would have to reapply, and would lose all former donator perks.
These are my ideas, and if you think they're good, vote up and we may get to see it being applied ^-^
-Adz