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[Enjin Archive] 1.8 Is live
Started by [E] Baber

1.8 Is live.

Dont update if you don't want to play the server, or if you have a 1.7.3 Jar feel free to.

Have fun!

Baber
<object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>:D:D yay now im not pre release
What'ya me don't update. Won't sawine use the other server for 1.8?
^The other server is running pre-release, so atm no one can play at all with the live 1.8. When it updates Ill edit the post.
1.8 is officially out
Been said already...
Atleast they fixed the bugs <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>
Minecraft Beta 1.8

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future

+ Added new mob; Endermen

+ Added FOV slider

+ Added brightness slider

+ Added randomly generated ravines

+ Killing a monster makes it drop experience orbs

+ The player can level up by gathering experience orbs

+ Added randomly generated houses

+ Added huge mushrooms

+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room

+ Rewrote the light rendering to use multitexturing instead of direct colors

+ Sky light and block light have different tints, cool colors for sky light, warm for block lights

+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it

+ If the player hits a mob while falling, they always hit a critical hit

+ The game now keeps track of damage sources and types

+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world

+ Ice now only spreads next to existing ice or from coast areas

+ Made the explosions prettier

+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)

take adventage of this sawine <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>

+ Added sprinting

+ Added hunger

+ Food is now stackable

+ Improved the logo

+ Added suspended particles to water

+ Added a server list so you can remember multiple servers

+ The player regenerates slowly while the food bar is high

+ Eating food now takes time

+ Skeletons hold their bows better now

+ Added melons

+ Made melons and pumpkins farmable

+ Animals that get hurt will flee randomly for a short while

+ Pigs have snouts now

+ Made a flashier title screen

+ Looking towards the sun during sunset/sunrise changes fog color

+ Added fence gates

+ Added a player list to multiplayer

+ Added Silverfish

+ Added Cave Spider

+ Added huge underground dungeons (stronghold)

+ Added underground mine shafts

+ Added melon

+ Added sprouts for melons and pumpkins

+ Added vines

+ Added iron bars * Fixed mushrooms spreading infinitely * Fixed caves generating with too many dead ends

- Removed Herobrine fffffffffff
Thats an epic but long list lol
Grifff wrote:
Minecraft Beta 1.8

+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)

take adventage of this sawine <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f600.svg?0" type="image/svg+xml" standby=":d">:d</object>

Oh, I'm sure some kind of Bukkit plugin (or a feature integrated right into Bukkit) will allow sawine to easily change the height, whether it be a parameter in a file (like the server.properties file) or a command.