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[Enjin Archive] Fence Gate Toggle Problems
Started by [E] Saphyna

Hello. Alright. I'm building in front of the /warp medievalmall. I have 4 market lots. When I try to put a Fence Gate Toggle to close the front of the lots, it starts to bug and act strangely. The 4h x 5w x 1d area where the fence posts are gets locked and I can't remove the fence posts or any blocks. All I want is that Market Lots A, B, and C, work like Market Lot D. So if an Admin or Mod could please fix this for me, I would appreciate it. Thank you in advance for your time and help.
Did you build your gate in a different shape?

I think they can only be squares/rectangles.

XXXX Not like this: XX

XXXX XXXXX

XXXX XXXXX
Erm. They are placed properly, it is just bugged. That I cannot remove the blocks after being placed near a fence post only in the area in front of Markets A, B, C. The blocks respawn on me. As I mentioned, Market Lot D, works fine. The fence gate toggle works correctly.
HA! The server crash/restart fixed it. I can now remove the blocks. <object class="emojione" data="https://resources.enjin.com/1489581540/themes/core/images/emojione/svg/1f642.svg?0" type="image/svg+xml" standby=":)">:)</object> Thanks for trying.
Just make sure they are always placed in a square shap. The gate that is. But glad it works.